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The Races of the Flanaess

[Human]     [Elf]     [Dwarf]     [Gnome]    [Halfling]    [Goblinoid]

The Human Races

Six major races of humans dwell in the Flanaess.
[Baklunish]    [Flan]     [Oeridian]     [Olman]     [Rhenee]    [Suloise]

The Baklunish 
(Arabic)

The Baklunish people are mostly the northwestern regions of the Flanaess in Zeif, Ull, Ekbir and the Tiger Nomads. Their skin is golden and their eyes are most commonly green or gray-green with gray and hazel less frequent. They are split into two major groups. Nomadic herdsmen and farmers and traders. 

The Baklunish, unlike the Suloise, retained most of their culture after the two cataclysms destroyed the home-lands of both peoples.  Honor, family, generosity, and piety are all fundamental virtues of the Baklunish

The Baklunish are renowned  for their skill at wizardry, with experts in the fields of elemental magic, divination and summoning/binding magicks. Their reputation for magic is due to the Rain of Colorless Fire that the Baklunish loosed upon the Suel Imperium a millennium ago.

Settled Baklunish people prefer bright patterns and gaudy colours in their clothing.  Typically wearing gowns and robes, or long coats with short breeches.  The lower classes favour the same colours, but with a long one-piece garment supplemented by other clothing.

Nomadic Baklunish prefer pastel colours instead, enjoying fancy garments enhanced with puffs, slashes on the sleeves, and the like which can show contrasting colours underneath, and with superfluous and decorative trim.  When traveling or at war, however, the nomads instead wear utilitarian attire of leather, hide or cloth.

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The Flannae
(Native American)

These are considered the original peoples of eastern Oerik. This is where the term Flanaess has come from.  This group of people were originally nomads with no known permanent cities.  They were scattered throughout the Flanaess by the Suel and Oeridians a thousand years ago. Most Flan are bronze in skin tone and have dark wavy or curly hair.  Their complexions can be from a lighter coppery color to deep brown and their hair is usually black but also can be dark brown or brown. 

Nations and states that identify with Flan heritage are the Duchy of Tenh (which claim to be pure Flan and immensely proud of that fact), Geoff, Sterich, Rovers of the Barrens, Stonehold, and the Theocracy of the Pale.  The early Flann peoples were peaceful nomads and travelled the land seasonally. They lived off the land and held nature in high regard.  Today some of the pureblooded Flan show many characteristics of their ancestors.  They prefer the open outdoors to cities and tend to have habits such as planting a tree next to the door of their home.  If that tree should die or fall sick it could mean the family should move or some sort of evil influence is about. 

Flan wizards normally work in harmony with nature, and avoid destructive and violent magicks.  A few, however, delve into the dark secrets of the ancient Ur-Flan, the necromantic arts.  Such activities are frowned upon by respectable folk, however.

Modern flan usually dress in whatever style is currently fashionable, but favour bring primary colours in solid arrangements.

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The Oeridians
(Western European)

When the Oeridian came to the Flanaess from the west they eventually took what is now Furyondy, Perrenland, the Shield Lands, the Great Kingdom of North Aerdy, the United Kingdom of Ahlissa, Onnwal and Sunndi.

They are harder to distinguish from other races since their skin ranges from tan to olive and hair from honey- blonde to black. Brown and auburn are the most commonly seen colors of hair and their eyes can be of every known color, but mostly brown or gray.  What makes the Oeridians notable is their choice of clothing.  They like things such as plaid and checks and such. 

The Oeridians were fierce warriors and conquerors by nature.  They tend to take charge and follow orders even willing to sacrifice everything for the cause they are currently involved in.  They put much emphasis on combat and are always striving to better tactics by improving weapons and armor as well as inventing new types of arms, magical armor and magical combat spells.  The Oeridian skill at warfare is unsurpassed, and in peacetime they are practical, hard working folk who are not inclined to intellectual pursuites.

The Oeridians prefer short tunic and close-fitting trousers with cape or cloak for attire, tailored for ease of movement.  Aerdi and Nyrondal Oeridians prefer plaids or checkered patterns, with ovals or diamonds popular in the south and west.  At one time, the colours and patters were to show clan-allegiance, put this practice has faded in favour of personal preferences.

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The Olman
(tribes of South-America and Africa)

The Olman dwell primarily in the jungles of Hepmonaland, the Amedio, and the Olman Isles.  Once possessing of great civilizations and city-states amid the jungles of Hepmonaland, centuries of internal warfare as well as war with the Tuov caused them to abondon their cities and sink quietly into the jungles, reverting to their barbaric past.

Olman skin tone is a rich red-brown to dark brown colour.  Their hair is always straight and black, and their eyes are dark as well, from a medium shade of brown, to black.  They have high cheekbones and high bridge noses, although this train is less common in those of low-birth.  Many nobles still flatten the heads of their children, producing a high, sloping shape which is considered beautiful by the Olman.

Olman have a tribal culture, with a cleric or chief leading each tribe, and many still practice annual human sacrifices to the dimly remembered 'Sky Gods' while lesser ceremonies require simple bloodletting or animal and plant sacrifices. 

Their practice of warfare focuses on stealhty raids and ambushes against their enemies.  The warfare of the Olman is highly ritualized, and may tribes collect heads or animate corpses.

The Scarlet Brotherhood holds sway in some Olman lands, and where this is true, the Olmans have been enslaved by the Suloise.

The Olman prefer direct, visible, damaging magic and divination spells.  Magicks to protect or heal others is very, very rare.

Olman clothing tends to be simple and monocolor, such as split skirts, loincloths, or shawl-type upper garments.  They have a fantastic sense of the decorative, however, and the simple clothing is made beautiful with accessories of beads, stones, feathers, bones, metal and wood.  Particularly impressive are the elaborate head-dresses they produce.

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The Rhennee
(Gypsies)

The Rhennee are a group of people that supposedly aren't even native to Oerth. They may have come to the land from another plane although they cannot remember what it was like only that it was vastly different than the Flanaess in a place called Rhop.  

At first they could be taken as Oeridians since they have much of the same physical appearance with tan to olive skin and black to dark brown hair.  Their eyes are usually brown, gray or hazel. They are a small built people, males rarely averaging above 5'6", but are strong. 

They live on the waterways mostly with whole clans of families living on barges. They tend make their living by transporting goods and people. The head of a family is a matriarch, but all other women are looked at a bit lower. The matriarch is usually a fortune teller and predictor of weather. There is no formal marriage in Rhennee society so men usually have many wives. The men tend to be proud and aggressive to a non-Rhennee male that would look favorably toward one of his women. Very rarely do Rhennee mix outside of their race. 

The customs they keep tend to be a bit strange to outsiders and the Rhennee don't seem to mind. They tend to walk more along the lines of neutrality than to any good or evil, but recently some have taken up with evil cults such as Vecna and Iuz.

Only the female students of 'wise women' practice magic in this culture, favouring charms and divination, as well as spells which decieve and confuse.

The Rhenee dress in muted colors, and each adult male has a set of leather armor of good quality.  They cut and style their clothing in simple and functional manner, finding the fashion-minded concerns of the other races almost laughable.  They produce exceptional leatherwork.

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The Suloise
(Aryan type people, some with Eastern-type culture)

No one knows what the ancient homeland of the Suel was like. It was destroyed by the Rain of Colorless Fire turning it into the desert called the Sea of Dust. They say there is treasure of the ancient cities of the Suel there, but the climate is unpleasant, at best. 

These are the fairest skinned of all the races of the Flanaess, almost being albino. Their eyes can be from pale blue and violet through deep blue and sometimes gray. Their hair ranges in the strawberry blondes, yellows and platinum. The barbarians to the north, Ice, Frost and Snow are examples of perfect Suel blood. They are also located in the Duchy of Urnst, islands off the coast of the Flannaess, and the Scarlet Brotherhood on the Tilvanot Peninsula. 

The Suel have strong family ties as well as a strong bond for ancestral heritage. They are short tempered and opinionated to the point that there is a popular saying the Flanaess that says, "when all the Suloise have left the table," meaning nothing will get accomplished until everyone has an opened mind with the matter at hand. 

They tend to be very dexterous and most tend toward magic. The Suel have a long line of wizardry and production of powerful magic such as producing the Invoked Devastation that destroyed the Baklunish Empire from the Suel Imperium. 

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The Elves

Elves (called olve in Flan) come in as many varieties as the humans.  All elves are fair-skinned and slight of stature and build, but eye and hair colours, as well as cultural bent, vary by kindred.

High elves, the most common type of elf found in non-elf lands, are usually dark-haried and have green eys.  The noble gray elves most frequently have silvery hair and amber-coloured eyes, or pale-golden hair with violet eyes (often called fairy or fey elves).  Wood elves have hair ranging from yellow to coppery-red, with eyes of hazel or green.  Wild elves, the smallest of the kindred, otherwise resemble wood elves.  And lastly, the Valley elves, secretive and secluded in their valley, resemble the Gray elves, but are much taller, nearly averaging human-height.

Elves most frequently wear pale forest hues, though they will wear much more intense colouring when in urban environments.  Males usually wear a blouselike shirt over close-fitting hose, shod with soft boots or shoes.  Females favor frocks with a sash, or a blouse with skirt of ample length. Gray elves wear gown and flowing robes of white, yellow, silver and/or gold, offset with polished leather of contrasting colours, all accented with fine jewelry. Wild Elves war kilts, boots, and shirt.  All elves prefer cloaks, especially when travelling, typically of gray or grayish-green.  Elves are also famous for their star-light fabric, of grayish black which sparkles like the starlit sky when it moves.

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Dwarves

Known as the dwur in Flan, dwarves have two racial divisions.  The more common are the hill dwarves, with complexions of deep tan to light brown, and hair of brown, black or gray.  Eye colour ranges across all spectrums, except blue.  The mountain dwarves are somewhat taller than their more common brethren, and have lighter coloration.

Traditional dwarven garb consists of wollen trousers and a belted tunic of linen, with a hooded cloak or cape over both.  Dwarves prefer earth-tone colours, mixed with loud, checkered hues.  Of course, for accoutrements, they favour as many jewels and precious metals as possible.

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Gnomes

Gnomes, called the noniz in Flan, have two major sub-groups.  The rock gnome, which is the most typically seen gnome, and the deep gnome, who live far, far beneath the earth.  Rock gnomes possess brown skin, and are  most frequently blue-eyed, with ligth hair and a tendency toward male-pattern baldness.

Rock gnomes usually dress in dark colors, preferring earth tones, with stripes.  Brightly died hats, belts and boots are very popular.  Males most often wear high collared shirts with trousers and boots, while females wear high-necked blouses, ruffled skirts, and aprons.

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Halflings

Called hobniz by the Flan, halflings come in several varieties.  The lightfoot is the typical halfling, and are ruddy of complexion with hair and eyes running the various shades of brown.  Stouts are slightly shorter with broad features, but otherwise resemble their lightfoot cousins.  Lastly, the tallfellows are taller and slimmer, and have lighter complexions than do their cousins.  All halflings have hair which goes to curl or waviness.

Halfling most commonly attire themselves in knee-britches and tunics, with vests.  Males will wear a coat and high collared shirt for formal events, whereas females will dress in a bodice-covered shift and long-skirt.  They often stripe shirts and britches in alternating bright-dark colour patterns.

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Goblin-folk

Foul humanoid races are all too common in the Flannaess.  Just a few of the evil humanoid races which hunt the lands are summarized here (most are not true goblinoid races, but merely the more common humanoid types of the Flan).

Gnolls - Called kell in Flan, are large hyena-headed scavengers, filthy and vile.
Hobgoblins - Known as hock-jebline by the Flan, are large, disciplined goblinoids of an incredibly war-like culture.
Orcs - The euroz, as the flan call them, are all too common.  They are an undisciplined, bestial, and savage tribal people.
Goblins - The jebli are insidious night-time raiders, usually dominated and controlled by more powerful creatures, though all swear loyalty to a local 'goblin-king.'
Kobolds - Known as celbit in Flan, these small and vicious reptilian scavengers are picked on and pushed around by every larger race (which is most races..).  They are a cunning and well-organized race, however, so it is best not to underestimate them.

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