Wild magic is available only to wild mages
Attempted
Enhancement - Doubles aspect of next spell Cast.
Hornung's
Guess - Provides an instant and highly accurate estimate of the number
of persons or objects in a nearby group.
Patternweave
- Allows the caster to make sense out of apparent chaos.
Nahal's Reckless Dweomer - Allows the wild mage to automatically surge
his next spell.
Chaos
Shield - Protects caster against his own wild surges.
Hornung's
Baneful Deflector - Creates a shield which deflects all
incoming missile attacks (either mundane or magical) towards any randomly
determined nearby creature.
Nahal's
Nonsensical Nullifier - Scrambles the aura of the target,
confusing spells which detect alignment and lies.
Nahal's Improved Reckless Dweomer- Allows the wild mage to automatically
surge his next spell.
Surge Mastery
- Allows caster to partially control wild surges.
Alternate
Reality - Creates a small variation in probabilities, potentially
altering the outcome of an event involving the spell target which occurred in
the last 6 seconds.
Fireflow - Caster can
control natural fires by manipulating randomness and adjusting probabilities.
Fool's
Speech - Grants caster and targets the ability to speak and
understand a completely incomprehensible nonsensical language.
Wild Armour - creates magical shield that causes surges when struck in
melee.
Wildmine -
creates a wild-surge booby-trap on an item.
There/Not
There - Causes objects effected to appear and disappear with each
viewing.
Unluck - Makes the target roll twice for each roll, using the lowest
result.
Vortex - Creates a damaging tornado that is uncontrollable.
Wildshield
- Absorbs spells and wild surges.
Wildstrike - encases
target in a wildzone which causes surges in any spells the target casts.
Surge
Selector - Allows a choice in wild surges if one is set off.
Spell
Shape - Caster gains the ability to seize magical energy as it is
cast at him and reshape it as desired.
Hornung's
Random Dispatcher - Hurls target to a random plane of existence.
Wildzone - creates an area that surges spells when cast.
Stabilize
- negates wild surges upon the caster.
WildFire - The caster can
channel raw wild magical energy shaping it into almost any form or effect he
desires.
Wildwind -
a wall of faint, multi-colored lights is created, which damages those it strikes
and prompts wild surges from those casting spells.