True rituals are very rare. The more powerful of Cleric true rituals are granted by the divine powers only to their most trusted of servants. While Druid and Wizard True rituals are secrets guarded very closely by those few who learn them. The greatest of Wizard true rituals are thought lost in the past, not known since the twin cataclysms.
1 Marriage± - Blesses a
marriage
2 Indoctrination± - Allows a character to become a
cleric.
3 Holy Vigilance± - Protects the casters from physical
harm.
4 Armament of the Gods± - Gives blessed enhancement to
weapons and armor for a battle.
5 Thirst for War± - Induces an army into a battle
frenzy.
6 Embalm the Undying Servant± - Transforms one creature
into a greater mummy guardian.
7 Build the Temple± - Creates a fortified temple
overnight.
8 Conversion of the Faithless± - Changes a group into
faithful followers.
9 Absolute Binding± - Traps any creature powerless in
the earth.
1 Sense the Unwanted± -
Scry upon creatures not of the forest.
2 Rite of Summer± - Bestows the blessing of vitality to
an area.
3 Rite of Spring± - Bestows the blessing of growth to
an area.
4 Rite of Fall± - Bestows the blessing of harvest to
the area.
5 Create Druid Ring± - Creates a druid ring for
rituals.
6 Rite of Winter± - Visits a great winter storm upon an
area.
7 Relocate Town± - Relocates manmade structures within
the forest.
8 Restore the Land± - Heals damage to the earth.
9 Awaken Forest± - The forest comes alive to defend
itself.
1 Locate Power Point± -
Locate a magical power node (where ley-lines meet).
2 Consumption of Fire± - Burn a creature from the
inside out.
3 Control the Soul± - Gain complete control of a
creature.
4 Lich± - Transform one wizard into a lich.
5 Lycanthrope Infestation± - Infects an area with
lycanthropes.
6 Sorcerous Power± - Changes a wizard into a sorcerer.
7 Vampirism± - Transforms one creature into a vampire.
8 Raise the Keep± - Creates a flying castle.
9 Immortality± - Causes one creature to become
immortal.