True Rituals
(from Rituals & Relics)

True rituals are very rare.  The more powerful of Cleric true rituals are granted by the divine powers only to their most trusted of servants.  While Druid and Wizard True rituals are secrets guarded very closely by those few who learn them.  The greatest of Wizard true rituals are thought lost in the past, not known since the twin cataclysms.

Cleric True Rituals

Marriage± - Blesses a marriage
Indoctrination± - Allows a character to become a cleric.
Holy Vigilance± - Protects the casters from physical harm.
Armament of the Gods± - Gives blessed enhancement to weapons and armor for a battle.
Thirst for War± - Induces an army into a battle frenzy.
Embalm the Undying Servant± - Transforms one creature into a greater mummy guardian.
Build the Temple± - Creates a fortified temple overnight.
Conversion of the Faithless± - Changes a group into faithful followers.
Absolute Binding± - Traps any creature powerless in the earth.

Druid True Rituals

Sense the Unwanted± - Scry upon creatures not of the forest.
Rite of Summer± - Bestows the blessing of vitality to an area.
Rite of Spring± - Bestows the blessing of growth to an area.
Rite of Fall± - Bestows the blessing of harvest to the area.
Create Druid Ring± - Creates a druid ring for rituals.
Rite of Winter± - Visits a great winter storm upon an area.
Relocate Town± - Relocates manmade structures within the forest.
Restore the Land± - Heals damage to the earth.
Awaken Forest± - The forest comes alive to defend itself.

Wizard True Rituals

Locate Power Point± - Locate a magical power node (where ley-lines meet).
Consumption of Fire± - Burn a creature from the inside out.
Control the Soul± - Gain complete control of a creature.
Lich± - Transform one wizard into a lich.
Lycanthrope Infestation± - Infects an area with lycanthropes.
Sorcerous Power± - Changes a wizard into a sorcerer.
Vampirism± - Transforms one creature into a vampire.
Raise the Keep± - Creates a flying castle.
Immortality± - Causes one creature to become immortal.