Chill/Warmth± - Slowly raises or lowers
temperature.
Clean± - Cleans grime and dirt from one object or person.
Distort Shadow± - Change the shape of any ordinary shadow.
Dowsing± - Locate nearby sources of potable water.
Minor Ward5 - Inscription which harms those who enter, pass or
open the warded area or object.
Quick Sober± - Cures the target of alcoholic influences.
Repair Minor Damage7 - Cures 1 damage to a construct.
Sneeze± - Causes target to sneeze.
Spark± - Creates a tiny spark.
Steal Sleep± - Transfers the need for sleep to target
creature.
Acid Spittle± - Expectorate a viscous glob
of acid at an opponent.
Apparition
- Caster appears to become ghostly and incorporeal.
Arcane Bolt4 - Fires a bolt(s) of force at opponents, does more
damage than mm but might miss.
Arrow Charm± - Creates a magical pointer that leads the way to a
specified object or person.
Buoyancy Net± - Target is forced to the water's surface.
Chameleon Skin± - Gives a +1 bonus per level to Hide (max
+10)
Chromatic Orb
- Caster creates an orb of level-varying effects which he may throw at an
enemy.
Chromatic
Shield - Creates a shimmering shield of light which protects from
various energy attacks.
Cloud
Cushion - Creates a billow and soft cushion of air which negates falling
damage to those who land on it.
Deaden Senses -
Makes the target lethargic and less aware of his surroundings.
Detect Gold± - Detects gold or other metals.
Disappear± - Caster becomes invisible for 2 rounds.
Fantastic
Famulas - Conjures up an invisible servant which fights fires while it
exists.
Fire Bolt* - Releases a bolt of fire for 1d6/level damage (max
5d6).
Flame Bolt± - Shoots flaming missiles.
Flash± - Causes a flash of light that blinds enemies.
Glue± - Make a 10' square surface sticky.
Ice Bolt* - A small shard of ice is thrown damaging target
Lesser Acid Orb7 - Ranged touch orb of acid damages target.
Lesser Cold Orb7 - Ranged touch orb of Cold damages target.
Lesser Electric Orb7 - Ranged touch orb of Electricity damages
target.
Lesser Fire Orb7 - Ranged touch orb of Fire damages target.
Lesser Sonic Orb7 - Ranged touch orb of sonic energy damages
target.
Master's Touch
- Grants proficiency.
Negative Energy Ray7 - A ray which inflicts negative energy
damage.
Obscure Shadow± - Makes an ordinary shadow disappear.
Rabbit Feet± - Gives +2 bonus/level to Move Silently.
Ray of Clumsiness1 - Ray which reduces target dexterity.
Ray of Flame1 - A ray of flame which damages target.
Ray of Light1 - A ray of light which illuminates and may blind
target.
Ray of Stunning1 - A ray which stuns target.
Repair Light Damage7 - Cures damage done to a construct.
Reshape Shadow± - Changes the shape of a natural shadow.
Salamar's Quiet Contemplation± - Causes enemies to grow
passive and philosophical.
Scatterspray6 - Creates a damaging spray from tiny or
diminutive items near at hand.
Shade's Sight± - Touched creature may look from nearby
shadows.
Targeting Ray1 - A ray which allows allies nearby to better
aim to attack target with missile fire.
Trigger Rune± - Triggers a previously placed, magical rune
from a distance.
Wizard Mark
- Allows the caster to leave a permanent personal 'mark' and brief message on
target object.
Agannazzar's Scorcher6 - Fires a jet of
roaring flame from the caster's outstretched hand.
Alibi± - Distorts memories of witnesses.
Assassin' Senses± - Increases the caster's critical threat
range and multiplier.
Battlecry± - Cone area effect that stuns opponents.
Bladesong
- makes a bladed weapon emit magical music in combat, allowing an additional
dazing touch attack each round.
Blazing Shield± - Protects the caster against melee and missile
attacks.
Captain's
Voice - Makes the target creature's voice carry.
Cat's Grace± - Subject gains 1d4+1 Dex for 1 hr/level.
Charged Bolt*- Creates small, crackling knots of energy
which discharge in front of the caster.
Choke7 - Target is damaged over several rounds by strangling
hands.
Claws of Darkness6 - Casters hands sprout claws of shadowstuff..
Cold Snap± - Numbs and injures an opponent with bone-chilling
cold.
Commanding Presence± - Subject gains 1d4+1 Cha for 1
hr./level.
Command Undead7 - An undead creature obeys your commands and
does not attack you.
Create Magic Tattoo6 - Creates a single magical tattoo which
can have varying benefits determined by caster.
Dark Flames± - Creates a flame of darkness that grants
darkvision.
Dead Man's Eyes± - View the last minutes of a corpse's life
through its eyes.
Disguise Undead7 - Changes the appearance of an undead
creature.
Distracting Ray1 - This ray attempts to undo
magic as it is being cast, as a special 'counterspelling' action.
Dolomar's Force Wave± - Pushes away surrounding objects and
creatures.
Dolomar's Mapping± - A spirit creates a map of the caster's
movement. [Webmaster's comment: I find it amusing that D&D now has an
'automap' feature.]
Eagle's Splendor6,7 - Target creature becomes more poised,
articulate and personally forceful.
Enhance Magical Flow5 - Enhances the magic of the caster
for the duration, making opponent's saves more difficult.
Enkili's Prank± - Confuses the magic of a spellcaster,
causing him to discharge the wrong spell.
Ethereal Bolt± - Bolt that damages ethereal and incorporeal
targets.
Ever Scent± - Creates an illusory odor.
False Life7 - Grants temporary hitpoints.
Familiar Pocket7 - Creates an extradimensional hiding place for
your familiar.
Familiar's Sense2 - This spell allows the caster to perceive
some of what his familiar does, regardless of the distance between them
Familiar's Touch2 - After casting this spell, you may cast any
spells with a range of Touch through your familiar without being in contact.
Filter7 - Makes subject resistant to inhaled toxins.
Flame/Frost Weapon± - Sheaths a weapon in fire or ice.
Fox's Cunning7 - Subject gains temporary intelligence
Frost Nova* - This spell creates a donut shaped ring which
surrounds the caster in a burst, damaging and slowing those it hits.
Ganest's Farstrike± - Creates a bolt of flame with exceptional
range.
Gamble's
Bridgeway - Creates a magical bridge or ladder.
Gamble's
Fattening Ray - Ray which slows and may harm the health of its target.
Gaze Screen7 - Creates a shield of protection from gaze attacks.
Glide - Target
can glide down from a height.
Gloom± - Creates an area of shadowy light around touched
object.
Hostile Images
- Invokes duplicates of the target, providing flanking bonuses to those in melee
with target.
Hypnotic
Harmonies - Casters performance captivates audience.
Ice Blast* - Delivers a spray of frost in a 20' long, 5' wide arc
in front of the caster.
Ice Knife7 - Ranged knife of ice damages target.
Indifference7 - Makes subject resistant to fear, compulsion
and morale effects.
Inferno* - Sprays a short burst of fire 20' long,
and 5' wide from the caster's fingers.
Intoxicate± - Causes intoxication ability penalties and
possible unconsciousness.
Life Shield± - Creates a shield that draws power from the
caster's life energy.
Liliandel's Flurry± - Transforms a single fired arrow into
three.
Mindless
Rage - Creatures
affected become so filled with rage that they can do nothing but focus on
engaging the caster in personal physical combat.
Minor Shadow Conjuration± - Replicates 1st level conjuration
spells.
Mirror
Move4
- allows you to reproduce any general feat with an obvious physical
effect that you observed another perform within the past 10 rounds
Mute - silences
one target.
Owl's Wisdom7 - Subject gains temporary wisdom increase.
Perfect Recollection± - Subject gains 1d4+1 Int for 1 hr./level.
Phantom's Howl± - Cry that causes foes to be shaken, stunned
or paralyzed.
Ray of
Depletion4 - Drains Power from psionically endowed creatures
and individuals.
Ray of Dizziness1 - A ray which reduces targets balance, and
makes them dizzy.
Ray of Sickness1 - A ray which nauseates Target
Ray of Ice1 - A ray of cold which damages target.
Ray of Stupidity1 - A ray which lowers target's intelligence.
Renewed Focus± - Refocuses caster's initiative.
Rend the Sovereign Soul± - Weakens victim's Will to resist.
Repeair Moderate Damage7 - Repairs moderate damage to a
construct.
Rune of Darkness± - Rune causes impenetrable darkness.
Shadow Images± - Creates quasi-real mirror images of the
caster.
Shadowmask6 - Mask of shadow hides your face.
Shadow Spray6 - Strength draining attack of shadowstuff which emanates
from target point.
Share Life2 - This spell allows you to transfer some of your
life-force to your familiar
Sleep of the Dead± - Feign Death
Smother± - Creates a magical cloak that smothers a target.
Snilloc's Snowball Swarm6 - A Flurry of magical snowballs
erupt from target point doing cold damage to those in the area.
Static Field* - Ring of electricity, 10' to 20' away from
caster.
Static Field5 - Creates an area that resists scrying.
Swift Water± - Enhances the speed of boats and ships.
Thief Ward5 - Magnifies sounds and diminishes shadows within the
area.
Understand Object4 - determines the non-magical functions of an object or
technological item
Analyze Portal6 - Locates magic portals.
Animal Infusion± - Gain the power of an
animal.
Animate Shadow± - Shadows become ropes that entangle.
Arcane Sight7 - Magical auras become visible.
Armor of Undeath± - Crafts protective armor from a corpse.
Blacklight6 - You create an area of total darkness.
Blaze*- Produces a sheet of flame as a trail behind the caster
which causes damage for any who pass through it.
Bloodstorm± - Summons whirlwind of blood that obscures vision,
damages foes and causes fear.
Rust Ray1 - A ray which rusts metal on the target creature.
Call Aquatic Humanoid I± - Calls aquatic humanoids to fight for
the caster.
Call Familiar2 - This spell summons your familiar into your
presence from up to one mile away.
Corpse Candle7 - Incorporeal hand and candle reveal hidden
creatures and objects.
Dragon's Breath± - Caster breathes damaging effect.
Dragonskin5 - Caster skin covered in scales which provide
protection from physical harm, and limited protection from a selected element.
Enhance Familiar7 - Increases your familiars saves, combat
skills and AC for several hours.
Familiar's Form2 - This spell is used to transfer your mind
and spirit into your familiar's body
Feign Death7 - Makes one willing, living creature appear to be
dead.
Foil Tracer5 - Foils the Teleport Tracer spell for the duration.
Flashburst6 - Creates a blinding, dazzling flash of light.
Frozen Armour* - Surrounds the caster with a field of icey cold, slowing
down opponents who hit the caster in melee.
Gas Gloud± - Creates invisible gas cloud that can explode for
1d6 damage/level.
Great Knock± - Destroys any one barred portal.
Greater Disrupt Undead1 - A more powerful version of the
disrupt undead cantrip.
Greater Magical Flow Enhancement5 - Increased the potency of the
caster's spells for the duration.
Ice Burst7 - Chunks of ice burst in a radius dealing cold and
blunt damage.
Image Trap - Mirror
images that pack a punch, stunning those who strike them.
Iron Storm± - Creates a cloud of magnetic iron filings.
Life Tap* - The chosen foe 'leaks' life energy for the spell
duration, causing a melee hit on the opponent to get temporary hitpoints equal
to half the damage dealt.
Manaspear± - Creates a magical spear that inflicts damage and
drains spells from its target.
Mind Raid± - Allows reading of deep thoughts.
Minor Reflection1 - This spell creates a shimmering energy
field around the caster which reflects ranged touch attacks
Minor Shadow Evocation± - Replicates 1st and 2nd-level
evocations.
Negative Energy Burst7 - Radius burst of negative energy
inflicts damage.
Nova*- Calls for a ring of electricity which damages all
creatures from 10' to 20' away from the caster.
Part Vapors
- Clears a path through vapors.
Pressure Sphere± - Increases water pressure to damage targets.
Repair Serious Damage7 - Repairs serious damage to a
construct.
Rune of Fire± - Rune causes fire damage.
Rune of Seeing± - Rune allows scrying.
Rune of Sleep± - Rune causes 1d6 hid dice of creatures/caster
level to fall asleep.
Shadow Strike± - Damage inflicted on a shadow is transferred
to its owner.
Shadow Touch± - Caster has strength-draining touch.
Shiver Armor* - Surround the caster with a layer of extreme
cold, causing those who strike the caster in melee to be paralyzed with cold.
Sting Ray1 - A ray which stings target causing ?
Telekinetic Blast* - The caster can pick up and toss creatures of
Medium size or smaller.
Touch of the Eel± - Electrifies target's body, doing damage
to anyone who touches him.
Unbuckle± - Unfastens all buckles in area.
Acid Orb7 - Ranged touch attack of acid
which can be divided as you see fit.
Belsameth's Strife± - Victim sees allies as
deadly enemies.
Bottomless Pit± - Creates an infinitely deep hole.
Clay Golem*- Creates a Clay golem to serve the caster for 1
minute/level.
Cold Orb7 - Ranged touch attack of cold which can be divided as
you see fit.
Dirge
of Despondency - Overwhelms listeners of the performance with
hopelessness.
Electric Orb7 - As Acid Orb but with electrical energy.
Fire Orb7 - As Acid Orb but with fire energy.
Fire Stride6 - Caster can step into fires and move from fire to
fire.
Fortify Familiar7 - Increases natural armour of a familiar, as
well as a chance to avoid critical hits for spell duration.
Glacial Spike* - Hurls a shard of ice at the target, which
explodes in a 20' radius blast.
Gluttony± - Fills targets with ravenous hunger for 1
minute/level.
Ghostdweomer± - Creates a phantom dweomer around a spell or
magic item to foil dispel magic attempts.
Mass Darkvision7 - Area Effect Darkvision spell
Mass Resist Elements7 - Resist Elements which effects
multiple targets.
Mind over Matter± - Aids concentration to ignore
distractions.
Minor Circle of Seeing± - Creates a magical circle to view
locations where runes of seeing have been placed.
Mirror Safe± - Creates an extra-dimensional space to store
items.
Negative Energy Wave7 - A surge of negative energy which
rebukes or bolsters undead.
Otiluke's Dispelling Screen7 - Creates a barrier which dispels
magic upon contact.
Purifying Flames± - Burns a foe every round until
extinguished.
Ray of Weakness1 - A ray which weakens the target.
Ray of Deanimation1 - A ray which deanimates target.
Remove Resistance± - Decreases target's spell resistance.
Repair Critical Damage7 - Cures critical damage to a
construct.
Run of Poison± - Rune causes deadly poison.
Sacrifice Spell± - Cannibalize other spells for 1d8
damage/spell level bolts.
Seal of Hedrada± - Seals one portal until a condition is met.
Shadow form of Lyrand± - Caster turns himself into a natural
shadow.
Shadow Shield± - Protects the caster from sight and scrying.
Sonic Orb7 - As Acid Orb but with sonic energy.
Spelltrap5 - Allows a gem to trap a preselected spell, after
which the game becomes a damaging trap.
Tattoo Item± - Changes one item into a tattoo on the
subject's body.
Terole's Translator± - Gives complete understanding of one
language.
Tevikk's Creeping Eye± - Creates a small
eye-like object that the caster can see through.
Thunderlance6 - Creates a great lance of force which can be
used as a weapon which can penetrate and even dispel lower level force
protections (such as shield or mage armor).
Tysiln's
Wondrous Carriage - creates a carriage of force-energy to transport the
caster and others.
Verminplague± - Summons a horde of diseased rats, insects and
other scavengers.
Water's Embrace± - Animates a body of water in order to drown
a creature.
Windshear
- Creates a disruption of air currents in a sphere.
Yaral's Totemic Transformation± - Grants the caster powers of
totem animal.
Zombie Form± - Take the form of a zombie.
Call Aquatic Monster± - Calls an aquatic
monster to fight for the caster.
Cloak of Winter
- Coats an area in ice, keeping it cool for 1 week/level.
Curtain of Darkness± - Creates a black wall that blocks sight
and scrying.
Darkwater± - Imbues water with negative energy.
Dolomar's Limited Liquification± - Caster assumes a liquid
state.
Doomwail± - Victims must make will save or by deafened or
paralyzed.
Echolocation
- Grants the recipient bat-like sonar.
Energy Buffer7 - Absorbs damage from one kind of energy.
Energy Shield* - Creates a nexus of magic and health which allows
the caster to convert any un-cast spells directly into hitpoints to negate
damage the instant any damage is taken.
Ghostform7 - The caster becomes incorporeal
Grimwald's Graymantle6 - Imbues a bone or skull which can inhibit
a target's ability to heal or regain lost levels and ability points.
Lesser Ironguard6
- target creature is granted immunity to non-magical metal.
Light
Amplification - All creatures within the area of effect are granted
low-light vision.
Live Wood± - Regenerates damage done to wooden items or
creatures.
Mass Flight
- Allows multiple targets to fly.
Meld Object± - Merges one object into the body of a creature.
Meteor* - Calls down a huge, flaming meteor shower that pummels
creatures in a 20' radius.
Mordenkainen's Private Sanctum7 - Prevents anyone from viewing or
scrying an area for 24 hours.
Multiplicity± - Allows casting of prepared spell instead of
others. (wizard only)
Nethergaze± - Caster's gaze damages and impairs undead.
Pillar of Attraction/Repulsion± - Creates a magnetic pillar that
attracts/repels metal armor and weapons.
Ray of Entropy1 - A ray which inflicts entropy.
Shadow Weapon± - Creates a Strength-draining weapon.
Ship Snare± - Creates a magic trap to slow sea vessels.
Spiritwall7 - Creates a wall of wailing spirits that inspires
fear and inflicts damage and energy drain.
Teleport Block5 - Blocks teleportation magic into and out of
the area of effect.
Teleport Redirect5 - Any teleport in the area of effect is
redirected to chosen destination.
Airmantle
- Surrounds the caster in a thin envelope of filtering, breathable air.
Awaken Lesser Titan Avatar± - Conjures a powerful outsider.
Belsameth's Blessing± - Transforms one creature into a
werebeast.
Call Aquatic Humanoid II± - Calls aquatic humanoids to fight
for the spellcaster.
Conditional Spell5 - Stores a spell in the target, to be
released on a preset condition.
Declaration of Death± - Convinces a single target it has
died.
Enchant* - Causes a weapon to deal additional fire damage for
the spell duration.
Enkili's Lightning Storm± - Causes an electrical storm that
the caster can control.
Gate Seal6 - Permanently seals a gate or portal.
Imbue Familiar with Spell Ability7 - Transfers spells to a
familiar.
Otto's
Triple Chime - Opens multiple closures over the course of a minute.
Mass Fly7 - As Fly spell but affects
multiple targets within range.
Pass the Years± - Ages target by 1d10 years.
Power Word, Thunder± - Causes a clap of deafening thunder.
Reverse Illusion± - A real object is cloaked by illusion.
Rie's Dance of Seduction± - Charms all who view the dancer.
Shadow Smash± - Permanently turns any object into a shadow
version of itself.
Taldock's Spell Inhibitor± - Weakens spells cast within 100
feet.
Teleport Tracer5 - Reveals the destination of the most recent
teleportation spell cast within the area.
Undeath to Death7 - Destroys undead.
Aria
of Peace - Soothes and calms all who hear the song.
Chilling Armor* - Surrounds the caster with a field of subzero
cold which damages and slows those who make melee attacks against the caster.
Daggers of Vaul± - Creates a cloud of tiny blades that inflict
1d4 points of damage per round.
Energy Immunity7 - Renders the subject immune to damage from one
kind of energy.
Freezing Curse± - Target is frozen solid.
Ilajam Fire± - Creates a burst of persistent flame.
Mass Teleportation7 - As Teleport but effects greater
weight and caster need not accompany that which she teleports.
Mormo's Serpent Hands± - Turns caster's fingers into venomous
snakes.
Otiluke's Greater Dispelling Screen7 - Creates a barrier that
dispells magic on contact.
Sever± - Severs the connection of a divine caster and his deity.
Shade Evocation± - Replicates evocation spells up to 6th-level.
Soulstrike± - Tortured spirits drain Con from a chosen target.
Thunder Storm* - Creates a thunder storm, lightning
bolts strike foes within the storm every other round.
Blackflame± - Surrounds the subject in an
inferno of black fire.
Blizzard* - Creates a 'donut burst' of cold energy at 10' but
less than 30' from the caster.
Darkstaff± - Creates a staff of negative energy that drains
hit points and levels from foes.
Dimensional Lock7 - Blocks teleportation and other forms of
dimensional travel for several days.
Flensing6 - Strips the flesh from a corporeal creature's body.
Frozen Orb* - Creates a frost orb which throws ice bolts in all
directions.
Greater Circle of Seeing± - View and affect locations where
runes of seeing exist.
Great Shout6,7 - Blaring yell which stuns, deafens and damages.
Hydra* - Summons three draconic heads which spew firebolts or
fireballs at the caster's foes.
Leech Field± - Deals 1d8 damage/level within 30 feet.
Rapid Journey± - Allows multiple teleportations
Strength of Kadum± - Target receives +1/caster level bonus to
Str.
Shadow Storm± - Causes damage, and Str and Con loss.
Shadow Twin± - Turns a creature's shadow into a hostile twin.
Time Skip± - Become nonexistent for a time.
Widdershins± - Caster jumps back in time.
Chain Contingency7 - As Contingency
spell but can trigger up to 3 spells.
Elminster's Evasion6 - A powerful variant of
the contingency spell.
Hide Life7 - The caster locks away her life force into a small
receptacle and cannot be killed while the receptacle remains intact.
Prismatic
Blade - Creates a blade of prismatic power in the caster's hand.
Slerotin's Fortitude -
Protects 10 cubic feet/level of inorganic matter from physical and magical
attacks.
Two Minds± - Doubles the caster's mental actions.