Adhere to Wood± - Caster's Skin
sticks to wooden surfaces
Chill/Warmth± - Slowly raises or lowers temperature.
Shockwave± - Knocks a foe prone from a distance by
striking the ground.
Sneeze± - Causes target to sneeze.
Spark± - Creates a tiny spark.
Buoyancy Net± - Target is forced to
the water's surface.
Chameleon Skin± - Gives a +1 Bonus per level to Hide
(max +10).
Cloud Cushion -
Creates a billow and soft cushion of air which negates falling damage to those
who land on it.
Minor Symbol of Divinity± - Creates a minor magical
protection within a small area.
Rabbit Feet± - Grants +2 bonus/level to move silently.
Sethris' Potency± - Increases a natural poison's DC.
Shockwave Strike± - Transmit the force of a bludgeoning
weapon through the ground to an opponent.
Animal Infusion± - Gain the power of
an animal.
Beastmask3 - Animals and beasts think subject is one of them.
Brambles3 - Blunt wooden weapons gain increased attack and
damage.
Briar Web3 - As entangle, but thorns deal damage.
Call Aquatic Animal I± - Calls aquatic animals to fight
for the spellcaster.
Circle of Sounds± - Allows those touched to speak via bird
and animal sounds.
Cold Snap± - Numbs and injures an opponent with
bone-chilling cold.
Commanding Presence± - Subject gains 1d4+1 Cha for 1
hr./level.
Divine Wisdom± - Subject gains 1d4+1 Wis for 1
hr./level.
Flame/Frost Weapon± - Sheaths a weapon in fire or ice.
Frog Tongue± - Transforms tongues into those of giant
frogs, which may be used to attack.
Gaze Screen7 - Provides protection from Gaze Attacks
Glide - Target
can glide down from a height.
Hunter's Stalk± - Provides concealment in a rustic or
natural environment.
Sethel's Stick Servant± - Creates a servant out of
sticks.
Sweet Water3 - Creates a well of fresh water.
Swift Water± - Enhances the speed of boats and ships.
Wolf's Cry± - Causes animal attackers to flee and
imposes -1 penalty on intelligent foes.
Animal Spy± - Send a tiny animal on a
3-step mission.
Beast Claws3 - Your hands become slashing weapons.
Beast Soul± - Borrow the abilities of a willing animal.
Denev's Exile from Nature± - Subject is cursed such
that wilderness activities are more difficult.
Ganest's Farstrike± - Creates a bolt of flame with
exceptional range.
Harrier3 - Summons an incorporeal bird of prey to fight for
you.
Part Vapors
- Clears a path through vapors.
Pressure Sphere± - Increases water pressure to damage
targets.
Spikes3 - As Brambles, but increased attack and
duration.
Thorn Throw± - A cone of thorns cuases 1d6/level damage
- AC.
Weather Eye3 - Forecast natural weather for 1 week.
Yaval's Totemic Transformation± - Grants a caster
powers of totem animal.
Bear's Heart3 - Ally gains strength and
hitpoints.
Blight3 - deals damage to plant creatures or blights a large
area.
Call Aquatic Animal II± - Calls
aquatic animals to fight for the spellcaster.
Chain of Eyes3 - Scrying sensor passed by touch.
Gluttony± - Fills targets with ravenous hunger for 1
minute/level.
Live Wood± - Regenerates damage done to wooden items
and creatures.
Mind Over Matter± - Aids concentration to ignore
distractions.
Tattoo Item± - Changes one item into a tattoo on the
subject's body.
Touch of the Eel± - Electrifies target's body, doing
damage to anyone who touches him.
Windshear
- Creates a disruption of air currents in a sphere.
Cloak
of Winter
- Coats an area in ice, keeping it cool for 1 week/level.
Gutroot± - Causes plant matter in the stomachs of enemies
to sprout and grow.
Ship Snare± - Creates a magic trap to slow sea vessels.
Water's Embrace± - Animates a body of water in order to
drown a creature.
Airmantle
- Surrounds the caster in a thin envelope of filtering, breathable air.
Dark Water± - Imbues water with negative energy.
Energy Immunity7 - Provides protection from a single type of
energy.
Gate Seal6 - Permanently seals a gate or portal.
Mormo's Serpent Hands± - Turns caster's fingers into
venomous snakes.
Power Word Thunder± - Causes a clap of deafening
thunder.
Freezing Curse± - Target is frozen
solid.
Sever± - Severs the connection of a divine caster and
his deity.
Slime Wave3 - Creates a spread of green slime.
Greater Healing Circle± - Heals
2d8+2/caster level damage in all directions.
Grove of Serenity± - Creates a small grove of trees
that provides rest and healing.
Denev's Fury± - 1d6 damage per 5 levels over a large area.