Bleeding Disease± - Initiates a contagious
sickness in a random individual.
Clean± - Cleans grime and dirt from one object or
person.
Quick Sober± - Cures the target of alcoholic
influences.
Shockwave± - Knock a foe prone from a distance by
punching the ground.
Amplify Damage* - Causes target to take 1d6
points of additional damage from any melee attacks that hit for duration of
spell (1 round per level)
Burial Blessing3 - Prevents a corpse from rising as undead.
Cloud Cushion -
Creates a billow and soft cushion of air which negates falling damage to those
who land on it.
Grim Feast± - Regain lost hit points by draining fresh
corpses.
Madriel's Empathic Resonance± - The subject experiences
the emotions of those whom he wrongs.
Minor Symbol of Divinity± - Creates minor magical
protections within small areas.
Prevarication's Bounty± - Causes the tongue of the victim
to swell when the victim lies.
Shockwave Strike± - Transmits the force of a bludgeoning
weapon through the ground to an opponent.
Tanil's Touch± - Allows the choice of two outcomes when
rolling dice.
Teeth* - Creates a spray of teeth which riddle enemies in a 5'
wide line away from the caster, dealing damage.
Assassin's Senses± - Increases
caster's critical threat range and multiplier.
Bone Armor* - Creates a whirling barrier of bones around the
caster which increase the caster's AC.
Brambles3 - Blunt wooden weapon is granted increased attack
and damage.
Chorus of
Valor - Singing with the caster grants morale bonuses to fear saves and
attacks.
Commanding Presence± - Subject gains 1d4+1 temporary Cha
for 1 hr./lvl.
Corpse Explosion* - Causes a corpse to explode, damaging all
within the area of effect.
Dead Man's Eyes± - View the last minutes of a
corpse's life from its view.
Dim Vision* - Causes one foe to lose all sight beyond 5' for the
spell duration.
Divine Flame3 - Wards area against cold creatures.
Divine Guidance4
- Holy Favor guides the subject, granting divine bonus to next skill check.
Divine Wisdom± - Subject gains 1d4+1 Wis for 1 hr./level.
Divine Zephyr3 - Wards area against fire creatures.
Enhance Magical Flow5 - Enhances the magic of the caster for the
duration, making opponent's saves more difficult.
Enkili's Luck± - Bestows a brief bout of ill fortune upon
the subject.
Filter7 - Provides protection from noxious and toxic elements in
the air.
Fox's Cunning7 - Enchances target's Intelligence.
Gaze Screen7 - Provides protection from gaze attacks.
Gloom± - Creates an area of shadowy light around a touched
object.
Hedrada's Balance± - Protects willing recipient from
emotional bias.
Knife Spray3 - Cone of droplets which do damage.
Locate Corpse± - The clerics is able to locate a corpse.
Owl's Wisdom7 - Enhances the target's Wisdom
Poison Dagger* - Calls for a ring of electricity which damages
all creatures from 10' to 20' away from the caster.
Priest's Sermon
- Makes the target creature's voice carry.
Rend the Sovereign Soul± - Weakens the victim's Will to
resist.
Sethris' Potency± - Increases a natural poisons DC.
Sleep of the Dead± - Feign Death.
Static Field5 - Creates an area that resists scrying.
Vangal's Touch± - Target rages as a barbarian.
Weaken* - Causes the blows of the target to be weaker, dealing
lessened damage (-1, -2 at level 6, -3 at level 9).
Animal Spy± - Send a tiny animal on a
3-step mission.
Banish Shadow± - Sends a shadow creature back to its home.
Beastmask3 - Animals and beasts think the subject is one of them.
Blessed Aim3 - Allies receive morale bonus to ranged attacks.
Briar Web3 - As entangle, but thorns do damage each round as
well.
Chardrun's Torments± - Victim takes subdual damage and
suffers penalties from pain.
Curse of Terror± - Make a person deathly afraid of
something harmless.
Curse of the Brute3 - Str, Dex and Con are raised while Int and
Cha are reduced.
Divine Raiment± - Opponent's can't attack you, but you can
attack.
Flame of Faith3 - Normal or masterwork weapon becomes enchanted
with flaming burst.
Invigorate Dead± - Restores some life to one dead
creature.
Lesser Telepathic Bond3 - Link with subject who is nearby.
Life force transfer± - Heal others by harming yourself.
Mind Raid± - Allows reading of deep thoughts.
Part Vapors
- Clears a path through vapors.
Raise Skeleton* - raises 1 skeleton/level from available corpses
for the spell duration.
Sacred Weapon± - Summons a weapon that inflicts damage
and causes deafness.
Shadow Touch± - Caster has Strength-draining touch.
Sunspear± - Creates a spear of light that heals or
inflicts 2d4+2/level when thrown.
Spikes3 - Brambles with increased damage and longer duration.
Sweet Water3 - Creates a well of fresh water.
Sword Stream3 - A cone of droplets which does damage.
Vangal's Wounding± - Causes wounds to bleed for 1d6
points of damage per round.
Beast Claws3 - Your hands become slashing
weapons.
Bone Spear*- Summons a spear which attacks a
specific foe and continues to attack this foe until the duration expires, the
foe is slain, or the foe flees the range of the spell.
Bone Wall*- Creates a wall of bone which lasts until
destroyed or the duration expires.
Castigate3 - Deafen or damage foes.
Cloak of Righteousness± - Creates shining raiment,
blinding opponents and encouraging allies.
Control Light± - Allows control of the amount of light or
dark in an area.
Dirge of
Discord4 - Fills the targets head with screams of the
dying and wailing of the damned.
Divine
Interdiction4 - Blocks the ability to channel positive
and negative energies, interfering with turning, rebuking, etc.
Harrier3 - Summons an incorporeal bird of prey to fight for you.
Holy Channel± - Allows healing spells to be cast at a
range.
Ironheart± - Grants recipient +5 bonus that can be
distributed among future saving throws.
Iron Maiden* - Touched creature takes 1 point of damage for each
2 points of damage it deals for the spell duration.
Mind over Matter± - Aids concentration to ignore
distractions.
Raise Skeleton Mage* - raises 1 skeleton/level from available
corpses for the spell duration.
Recitation3 - Allies gain bonus to attacks and saves while
enemies suffer like penalties.
Seal of Hedrada± - Seals one portal until a condition
is met.
Tanil's Purging± - Painfully forces shapeshifters to
resume their proper forms.
Terole's Translator± - Gives complete understanding of
one language.
Unfailing Endurance3 - Bonus against weakness, fatigue.
Unholy Channel± - Allows inflict spells to be cast at a
range.
Weapon of the Deity3 - Increases weapon attack and damage and
grants a special ability.
Weather Eye3 - Forecast natural weather for one week.
Attract*- Causes undead and demons within
the area of effect to treat the spell target as their foe.
Bear's Heart3 - Increased str and hit points to target creature.
Belsameth's Blessing± - Transforms one creature into a
werebeast
Belsameth's Strife± - Victim sees allies as deadly
enemies.
Blight3 - Deals damage to vegetable creatures, or blight's a
large area.
Blood Golem*- Summons a blood golem to serve the caster.
Bone Prison*- Creates a prison of bone which lasts until it is
destroyed.
Brothers in Arms± - Allies exchange hit points and
strength between themselves.
Decrepify*- Curses one living being with a temporary glamour of
extreme age, slowing it down.
Divine Agility3 - Subject gains reflex save bonus, increased Dex
and Spring Attack.
Doomwail± - Victim is deafened or paralyzed.
Imbue Shadow± - Turns an ordinary shadow into a shadow
creature.
Inquisition± - Target must answer 3 questions truthfully.
Lower Resistance* - Lowers the target creatures resistances
against fire, cold and electricity and reduces racial saving throw bonuses
against poison and mind-influencing magic.
Poison Explosion* - Creates a venomous flash of poison in a
ring from 10' to 20' away from the caster.
Dark Water± - Imbues water with
negative energy
Enkili's Lightning Storm± - Causes an electrical storm
that the caster can control.
Energy Immunity7 - Grants protection from a single energy
type.
Gate Seal6 - Permanently seals a gate or portal.
Pass the Years± - Ages target by 1d10 years.
Sacrificial Heart± - Kills a target by delivering its
heart to your hands.
Undeath to Death7 - Destroys undead within the radius.
Bone Spirit*- Summons a shimmering ball
'spirit' which does constitution and hit point damage to a single foe.
Dagger of Vaul± - Creates a cloud of tiny blades that
inflict damage.
Fire Golem* - Raises a fire golem to serve the caster.
Greater Healing Circle± - Heals 2d8+2/caster level in all
directions.
Incite± - Enlist a large group to achieve a specific goal.
Iron Golem* - Raises an iron golem to serve the caster.
This spell requires a permanent magic item for the golem to form around, and the
golem receives the properties of the item in addition to its normal
abilities. The spell lasts 1 minute/level after which the golem turns into
dust, after which the magic item can be retrieved from the dust.
Poison Nova* - A more powerful variant of Poison Explosion
(above).
Revive* - Infuses a slain undead or demonic creature with the
energy of unlife.
Righteous Wrath of the Faithful3 - Area affect version of Aid,
followers of your deity gain more.
Slime Wave3 - Creates a spread of green slime.
Avatar± - Allows cleric to take on
aspects of patron deity.
Brain Spider3 - Eavesdrop on the thoughts of other creatures.
Chain of Chaos3 - Creates plague of insanity which is contagious.
Dimensional Lock7 - Prevents Teleportation and other dimensional
travel in the area for several days.
Recall Champion± - Call a dead hero to aid you.
Strength of Kadum± - Target receives a +1/caster level
bonus to Str.
Convert± - Subject gains belief in
your god.
Incapacitate± - Reduces all of a target's ability scores
to 3, and removes all but 1d4 hp.
Shatter Soul± - Kill target and fragments his soul.