General Feats |
Karmic Strike | Dex 13+, Dodge | |
Acrobatic | - | Ki Shout | BAB +1, Cha 13+ |
Wisdom 14+, Divine spellcaster level 5+, must have a patron Deity. |
BAB +2, Improved Trip |
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Natural Reach (size large or larger), Str 17+ |
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Charisma 15+ |
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Alluring | Persuasive, Trustworthy |
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Dex 15+ |
Flurry of blow ability, BAB +3, Improved Unarmed Strike |
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Lingering Song | Bardic Music ability | |
Arcane Defense | Spell Focus |
Intelligence 13+ |
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Improved Arcane Insight Feat, Wis 17+ |
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Arcane Preparation | Able to cast arcane spells without preparation |
Any item creation feat. |
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Armor Proficiency (Heavy) |
Armor Proficiency (Medium) |
Magical Training | - |
Armor Proficiency (Light) |
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5 ranks in Jump, Leap of the Clouds ability, BAB +5 |
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Armor Proficiency (Medium) |
Armor Proficiency (Light) |
Martial Arts Masteries | Each mastery has its own requisites as listed below: |
Arterial Strike | BAB +4, Sneak attack ability | - Defender's Attack Mastery | Improved Unarmed Strike, Stunning Fist (or monk's stunning attack ability), Dodge, Mobility, Expertise, Superior Expertise, Combat Reflexes, Deflect Arrows, Unbalancing Strike, Defensive Strike, Remain Conscious |
Athletic | - | - Empty Hand Mastery | Improved Unarmed Strike, Power Attack, Fists of Iron, Sunder, Eagle Claw Attack, Ki shout, 4 or more ranks in Bluff |
Augment Summoning | Spellcaster level 2+ | - Foot and Fist Mastery | Improved Unarmed Strike, Power Attack, Roundabout Kick, Flying Kick, Fists of Iron, Deflect Arrow, 5 or more ranks in Tumble and Jump. |
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- The Gentle Way Mastery | Improved Unarmed Strike, Dodge, Improved Trip, Defensive Throw, Combat Reflexes, Great Throw, 6 or more ranks in Tumble. | |
BAB +4, Blind-fight, Wis 19+ |
- Meditation of War Mastery | Improved Unarmed Strike, Stunning Fist (or monk stunning attack ability), Fists of Iron, Freezing the Lifeblood, Falling Star Strike, 6 more more ranks in Jump and Tumble. | |
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- Mighty Works Mastery I | Improved Unarmed Strike, Improved Grapple, Stunning Fist (or monk stunning attack ability), Choke Hold, Fists of Iron, Deflect Arrows. | |
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- Mighty Works Mastery II | Mighty Works Mastery I, Improved Trip, Earth's Embrace, Ki Shout, Iron Will | |
Chariot Combat, Handle Animal skill |
- Spirit's Grasp Mastery | Improved Unarmed Strike, Iron Will, Dodge, Mobility, Expertise, Whirlwind Attack, Ki Shout, ability to cast castigate. | |
Chariot Combat, Chariot Sideswipe, Handle Animal Skill |
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Handle Animal skill |
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Chariot Combat, Handle Animal Skill |
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Chariot Combat, Handle Animal skill |
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Charlatan | - |
Dex 13+, Dodge |
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Chink in the Armor | Expertise |
BAB +3, Weapon Focus, Str 13+ |
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Choke Hold | Improved Unarmed Strike, Improved Grapple, Stunning Fist |
Ride Skill, Mounted Combat |
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BAB +3, Improved Unarmed Strike, Dex 15+ |
Ride Skill |
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Str 13+, Power Attack |
4 or more arm-like limbs, Multi-attack, Dex 15+, Int 13+, Improved Two-weapon fighting, 2-weapon fighting |
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BAB +3 |
Multicultural | Speak Languages(chosen race) | |
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Obscure Lore | Bardic Knowledge ability | |
Must have the summon familiar ability. |
BAB +3, Ambidexterity, Dex 13+, 2-Weapon Fighting, proficiency with off-hand weapon |
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BAB +2, Stunning Fist, Wis 19+ |
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Dash | - | Persuasive | - |
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BAB +4, 2-weapon fighting |
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BAB +2, Improved Init |
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Defensive Strike | Int 13+, Expertise, Dex 13+, Dodge |
Str 13+ |
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Defensive Throw | Dex 13+, Improved Unarmed Strike, Dodge, Improved Trip, Combat Reflexes |
BAB +3, Power Attack |
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Dex 13+, Improved Unarmed Strike |
Point Blank Shot |
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BAB +2 |
BAB +2, Dex 15+, Lightning Reflexes |
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Pyro | ||
Disguise Spell | Bardic Music Ability, 12+ ranks in perform |
BAB +1 |
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Dex 13+ |
Quicken Turning | Cha 13+, Extra Turning | |
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Quicker then the Eye | Dexterity 19+ | |
BAB +3, Combat Reflexes |
Wis 13+ |
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BAB +2, Improved Unarmed Strike, Sunder, Dex 15+ |
BAB +2, proficiency with crossbow |
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Earth's Embrace | Improved Unarmed Strike, Improved Grapple, Str 15+ |
Point Blank Shot, Dex 13+ |
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Empower Turning | Cha 13+, Extra Turning |
BAB +2, Endurance, Iron Will, Toughness |
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Requiem | Bardic music ability, 12+ ranks in perform | |
Must have the summon familiar ability. |
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Martial weapon proficiency in weapon-category which exotic weapon falls into, BAB +1 or better |
Ride Skill, Mounted Combat |
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Dex 13+, BAB +2 or higher, Combat Reflexes |
Int 13+, Expertise, Dex 15+. |
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Int 13+ |
Roundabout Kick | Str 15+, Power Attack, Improved Unarmed Strike | |
Must have the summon familiar ability. (From Dragon #280) |
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Extra Music | Bardic Music Ability |
Must be from or have spent a great deal of time with a nomadic, horseback culture. |
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Extra Slot | Spellcaster level 4+ |
Must be a half-orc or gnome. (non-standard races may qualify as well. i.e. Orc, gnoll, etc.) This feat can only be taken at level 1. |
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Extra Smiting | Smite special ability (as in Paladin) | Shadow | - |
Extra Spell | Spellcaster level 3+ |
BAB +3, Point Blank Shot, Precise Shot |
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BAB +2, Stunning Fist |
Shield Charge | Strength 13+, Power Attack, Improved Shield Bash | |
Ability to Turn undead. |
BAB +3, Shield Proficiency. |
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BAB +3, Wis 19+ |
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Falling Star Strike | Improved Unarmed Strike, BAB +4, Stunning Fist (or monk's stunning attack ability), Wis 17+ |
Point Blank Shot, Dodge, Dex 13+, Mobility |
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Greater Familiar feat, ability to cast Arcane spells of level 7 |
10th level or higher, Wisdom 15+ |
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Point Blank Shot |
Ride +13 ranks or more, Handle Animal +13 ranks or more, Wisdom 15+ |
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Constitution 14+ |
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BAB +2, Improved Unarmed Strike |
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BAB +2, Improved Unarmed Strike |
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Fleet of Foot | Dex 15+, Run |
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Flick of the Wrist | Dex 17+, Quick Draw |
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Flying Kick | Str 13+, Power Attack, Improved Unarmed Strike, Jump (4 ranks) |
BAB +3, Deflect Arrows, Dex 15+, Improved Unarmed Strike |
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Snatch Weapon | Improved Disarm | |
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Shield Proficiency. |
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Freezing the Lifeblood | Improved Unarmed Strike, BAB +5 or higher, Stunning Fist (or monk Stunning attack ability), Wis 17+ |
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Grappling Block | Improved Unarmed Strike, Deflect Arrows, Int 13+, Expertise, Improved Disarm, Combat Reflexes |
Arcane spellcaster who has to prepare spells from a spellbook. |
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Str 13+, Power Attack, Cleave, BAB +4 or higher. |
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Great Ki Shout | Cha 13+, Ki Shout, BAB +9 | Spell Specialization | Weapon Focus, Spellcaster level 4+ |
Great Throw | Improved Unarmed Strike, Dexterity 13+, Dodge, Improved Trip, Combat Reflexes |
Ride skill, Mounted Combat, Ride-by-Attack |
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Ability to summon familiar (as detailed in PHB), ability to cast arcane magic of spell-level 4. |
Dex 13+, Dodge, Mobility, BAB +4 |
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Spell Focus |
BAB +6, Far Shot |
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Spell Penetration |
Drow, half-orc, any halfling. |
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Green Ear | Bardic Music Ability, 10+ ranks in Perform |
Benefit: You get a +2 bonus on all Bluff and Gather Information skill checks. |
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Proficiency with weapon which the feat is used. |
Gnome, Halfling, Grey Elf, Svirfneblin, Wild Elf, Wood Elf. |
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Hamstring | BAB +4, Sneak attack ability |
Dex 13+, Improved Unarmed Strike, Wis 13+, BAB +8 |
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Heighten Turning | Cha 13+, Extra Turning | Subsonics | Bardic music ability, 10+ ranks in perform |
BAB +2, Combat Reflexes |
Str 13+, Power Attack |
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Superior Expertise* | Int 13+, Expertise, BAB +6 | |
Ambidexterity. Dexterity 15+ |
Home region must be of appropriate culture. |
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Arcane Insight Feat, Wis 15+ |
Talented | - | |
Str 13+, Power Attack |
BAB +2, Dex 15+ |
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Counterspell |
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Proficiency with weapon, BAB +8 or higher. |
Must have the summon familiar ability. |
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Int 13+, Expertise. |
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See text. |
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Improved Grapple | Improved Unarmed Strike |
Ride Skill, Mounted combat |
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Haft Fighting, Two-Weapon Fighting. |
Wild Elf, Wood Elf |
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Trustworthy | - | |
Dex 13+, Mobility |
Two-Weapon Fighting |
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Expertise, Improved Bull Rush, Improved Trip, Str 13+, Power Attack |
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Improved Shield Bash | Strength 13+, Power Attack | Unbalancing Strike | Improved Unarmed Strike, Stunning Fist or monk's stunning attack ability, Wis 15+ |
BAB +2, Sunder |
Undead Familiar |
Must have the summon familiar ability. |
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BAB +2, Toughness |
Proficiency with weapon, BAB +1 or higher. |
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Int 13+, Expertise |
Prerequisites: Base attack bonus +14 or higher, Weapon High Mastery with
the same chosen weapon. |
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Two-Weapon fighting, Ambidexterity, BAB +9 |
Prerequisites: Base attack bonus +11 or higher, Weapon Mastery &
Improved Critical. (with the same chosen weapon) |
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Base
attack bonus +8 or higher, Proficiency, Weapon Specialization and Weapon
Focus (with same chosen weapon). |
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Innate Spell | Quicken spell, Silent Spell, Still Spell |
BAB +4, Weapon Focus (chosen weapon), Proficiency with weapon |
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Int 13+,
Expertise, Dex 13+, Dodge, Mobility, BAB +4 or higher, Spring Attack. |
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Balance 4 ranks or more, Tumble 4 ranks or more |
BAB +3, Wis 13+ |
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Insightful Initiative |
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Jack of all Trades | Character level 8th+ |