Brodrick Simbacca



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Brodrick Simbacca JD Dennie Chaotic Good Kord 45
 
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Barbarian6 15000 Human M 6' 6 inches 225 pounds Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
6 21000 19 M Blue Blond, Long and Wavy
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
Str
Strength
16 +3
 

 
Dex
Dexterity
18 +4
 

 
Con
Constitution
15 +2
 

 
Int
Intelligence
12 +1
 

 
Wis
Wisdom
12 +1
 

 
Cha
Charisma
14 +2
 

 
  TOTAL  
WOUNDS/CURRENT HP
 
SUBDUAL DAMAGE
 
DAMAGE
REDUCTION
 
SPEED
HP
Hit Points
62
 

 

 

 

 

 

 
40'
 
AC
Armour Class
19 = +10 + +5 + +4 + 0 + 0
 
+
 
 
 
  20   -1   +4  
 
  TOTAL       ARMOR
BONUS
  STAT
BONUS
  SIZE
BONUS
  NATURAL
ARMOR
  MISC
BONUS
  MISS
CHANCE
  ARCANE
FAILURE
  ARMOR
CHECK
  MAX
DEX
  SPELL
RESIST.
INITIATIVE
Modifier
+4 = +4 +
 
  TOTAL   DEX
MODIFIER
  MISC
MODIFIER
BASE ATTACK
Bonus
+6/+1
 
SKILLS
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
Appraise INT 1 = 1 + 0.0 + 0
Balance DEX 5 = 4 + 0.0 + 1
Bluff CHA 2 = 2 + 0.0 + 0
Climb STR 4 = 3 + 2.0 + -1
Concentration CON 2 = 2 + 0.0 + 0
Diplomacy CHA 2 = 2 + 0.0 + 0
Escape Artist DEX 3 = 4 + 0.0 + -1
Gather Information CHA 2 = 2 + 0.0 + 0
Handle Animal CHA 5 = 2 + 3.0 + 0
Heal WIS 1 = 1 + 0.0 + 0
Hide DEX 3 = 4 + 0.0 + -1
Intimidate CHA 11 = 2 + 9.0 + 0
Intuit Direction WIS 2 = 1 + 1.0 + 0
Jump STR 12 = 3 + 7.0 + 2
Listen WIS 10 = 1 + 9.0 + 0
Move Silently DEX 3 = 4 + 0.0 + -1
Ride DEX 6 = 4 + 2.0 + 0
Search INT 1 = 1 + 0.0 + 0
Sense Motive WIS 1 = 1 + 0.0 + 0
Spot WIS 5 = 1 + 1.0 + 3
Swim STR 7 = 3 + 4.0 + 0
Tumble DEX 11 = 4 + 6.0 + 1
Use Rope DEX 4 = 4 + 0.0 + 0
Wilderness Lore WIS 10 = 1 + 9.0 + 0
SAVING THROWS TOTAL   BASE
SAVE
  ABILITY
MODIFIER
  MAGIC
MODIFIER
  RACE
MODIFIER
  TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+7 = +5 + +2 + 0
 
+ 0
 
+
 
Reflex
Dexterity
+6 = +2 + +4 + 0
 
+ 0
 
+
 
Will
Wisdom
+3 = +2 + +1 + 0
 
+ 0
 
+
 
  TOTAL   BASE ATTACK BONUS   STR
MODIFIER
  SIZE
MODIFIER
  MISC
MODIFIER
  TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+9/+4 = +6/+1
 
+ +3 +
 
+
 
+
 
RANGED
ATTACK BONUS
+10/+5 = +6/+1
 
+ +4 +
 
+
 
+
 
  TOTAL   BASE ATTACK BONUS   DEX
MODIFIER
  SIZE
MODIFIER
  MISC
MODIFIER
  TEMPORARY
MODIFIER
*Sword (great)+1
 
TOTAL ATTACK BONUS DAMAGE CRITICAL
+11/+6 2d6+4 19-20/x2
HAND RANGE TYPE SIZE SPECIAL PROPERTIES
Neither 0' S L
 
*Chain shirt+1
 
TYPE ARMOR BONUS MAX DEX BONUS
  +5 +4
CHECK PENALTY SPELL FAILURE SPECIAL PROPERTIES
-1 20  
       
       

PCGen template by Richard O'Doherty-Gregg with help from Arcady. If you have any suggestions please send them to OdGregg@bigpond.com

EQUIPMENT
ITEM EQUIPPED QTY WT. GP COST ITEM EQUIPPED QTY WT. GP COST
Chain shirt+1 Y 1.0 25.0 1250.0 Sword (great)+1 Y 1.0 15.0 2350.0
Warhorse,heavy N 1.0 0.0 400.0 Saddle,military N 1.0 0.0 20.0
Bit and bridle N 1.0 0.0 2.0 Feed(per day) N 10.0 0.0 0.02
Potion of Cure Light Wounds N 5.0 0.0 50.0 Potion of Cure Moderate Wounds N 5.0 0.0 300.0
Backpack Y 1.0 2.0 2.0 Bedroll Y 1.0 5.0 0.1
Whetstone Y 2.0 1.0 0.02 Tree Bed, with Roof Y 1.0 8.0 10.0
Rope,silk(50ft) Y 1.0 5.0 10.0 Rations,trail(per day) Y 10.0 1.0 0.5
TOTAL WEIGHT CARRIED 72.0 lbs
WEIGHT ALLOWANCE
Light 76.0 Medium 153.0 Heavy 230.0
MONEY
 
COMPANIONS
 
MAGIC
 
PROFICIENCIES
Blowgun; Club; Crossbow (heavy); Crossbow (light); Dagger; Dart; Gauntlet; Gauntlet (spiked); Gauntlet, spiked; Halfspear; Hurler; Javelin; Mace (heavy); Mace (light); Morningstar; Quarterstaff; Shortspear; Sickle; Sickle (stone); Sling; Spike shooter; Unarmed Strike; Armor spikes; Axe (throwing); Battleaxe; Falchion; Flail (heavy); Flail (light); Glaive; Greataxe; Greatclub; Guisarme; Halberd; Hammer (light); Handaxe; Kusari gama; Kusari-gama; Lance (heavy); Lance (light); Longbow; Longbow (composite); Longspear; Pick (heavy); Pick (light); Ranseur; Rapier; Sap; Scimitar; Scythe; Shortbow; Shortbow (composite); Sword (broad); Sword (great); Sword (long); Sword (short); Trident; War Cleaver; Warhammer
 
PROHIBITED
 
LANGUAGES
Common, Dwarven
SPECIAL ABILITIES
Rage 2/day,Uncanny Dodge (Dex bonus to AC),Uncanny Dodge (can't be flanked)
FEATS
NAME DESCRIPTION
Apt Pupil (Tumble) You may learn a single cross-class skill as if it were a class skill.
Armor Proficiency (light) You are proficient with light armor
Armor Proficiency (medium) You are proficient with medium armor
 
Background Skills (Spot) You gain a +3 bonus skill points at level 1, Can not be taken except at characer creation.
Dodge You can receive a +1 dodge AC bonus against any designated opponent
Leadership In DM's Guide
Martial Weapon Proficiency You attack with this specific weapon normally, non-proficiency incurs a -4 to hit penalty.
 
Mobility You get a +4 dodge bonus against Attacks of Opportunity caused when you move.
Shield Proficiency You can use shields, otherwise you suffer armor check penalty on to hit rolls and any rolls involving movement.
Simple Weapon Proficiency You are proficient with all simple weapons. Non-proficiency suffers -4 to hit.
Weapon Focus (Sword (great)) With a specific weapon you're proficient in, you add +1 to attack rolls.
 
 
Human
RACE
19
AGE
6' 6 inches
HEIGHT
225 pounds
WEIGHT
Blue
EYE COLOR
LightTan
SKIN COLOR
Blond
HAIR COLOR
Long and Wavy
HAIR LENGTH
 
PHOBIAS
Brave & Rude Friendly when you get to know him
PERSONALITY TRAITS
 
INTERESTS
,
Spoken Style
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Home
Halas , The Lower Hills of Lortmil Mountains

Biography

Lortmil Mountains

Lortmil Mountains: This low chain of mountains, fading into hills with age, is the homeland of many dwarves, gnomes, and venturesome halflings, as well as a few winged folk and scattered human enclave.  The good folk acted in concert almost a century ago to expel most of the nonhumans and vicious monsters from the Lortmils, and the small folk are common in the states that abut the range. The Lortmils contain some of the richest gem and precious metal deposits known. Dwarf clan leaders here are reputed to be as rich as princes, sought by emissaries from foreign nations for aid. Dwarves are notoriously immune to such overtures, except for the benefit of their kin in the Principality of Ulek. 

Enclave: A minority culture group living as an entity within a larger group.

Well, this is a story of just such and enclave within the Lortmil Mountains.  It about a Dwarves Guard commanded by Falco, and a number of human barbarian clans that was at war with each other for 20 years or so.  It about two boys that became friends before they were old enough to understand they were to hate each other.

 

The Barbarian and The Dwarf

The Simbacca clan have enjoyed a history of great battles with the other barbarian clans and Dwarf Falco for sure.  Now their fellowship may verily deliver us.  According to my scout we must arrive within a day or two or Falco and his guards will fall and we will be trapped between the enemy.

So our path is clear, here we stand against the Clan Maclean and Clan McDugo.  Here we create a future for our soon to be allies and our selves.  If Clan Simbacca are to gain any future allies, we will need to demonstrate that we can protect them.  There are numerous other smaller Clans that watch, and the pressure of diplomacy mounts.  The winged folk observe from the north, and the Kron Hills Gnomes from the east.

The Dwarves Keep that is build over the mine is under siege, even from our lands, across the hills, greasy black smoke streaks the sky.  Assault fires mar the otherwise verdant lands around the keep.  Clan McDugo and hordes of their Orc allies living to the east feed the fires.  It is clear that if the Dwarves Keep falls, our cause will falter, and thus I am imploring all those in my command to reach this central Keep as quickly as is feasible. Once safe, the Keep will serve as a fine stronghold to secure the entire area. 

The battle goes well for Clan Simbacca and the Falco Guards, but in helping Falco, the Simbacca lose their patch of land.  It seems that McDugo and the Orcs attacked the Keep and Maclean attacked the Simbacca holdings, but all of the Simbaccas were at the Dwarven Keep, helping them push back the McDugo and the Orcs.  A many good men and woman died in battle defending Clan Simbacca’s land holding.

 After many weeks and battles, it all came to an end. Clan McDugo and their Orc allies retreated somewhere southeast.  The Buchanan clans hold the lands to the north of the Dwarves Keep, and the Maitland and Sinclairs hold the lands to the east.  The Maclean hold the lands to the west and the Simbacca lands to the south of the Dwarves Keep.  The Simbaccas have setup just outside of the Dwarves Keep, about a mile down the main road.  This did not sit well with the Dwarf, but not being a loud to live in the Keep after helping them did not sit well with Unwyn Simbacca.

As time passed by, things began to get out of hand between the Falco guard and Unwyn Simbacca.  You see it was Falco’s duty to guard the supply going in and out of the mines and the Keep, and Unwyn was attacking them for much needed supplies.  This went on for years, attacking the Dwarf’s supply train, until Unwyn died in a battle at the hands of Falco himself. 

Wealsun 8th, 548 CY

When Unwyn Simbacca died in battle, his son Wilton, at the age of 20, was made the Laird of Clan Simbacca.  One of the first things as the new Laird of “Clan Simbacca” that Wilton did was call for peace among the other barbarians.  He also went to Falco to negotiate a cease of hostilities on behalf of his clans.  Falco turned him down but Falco did say, “W’ll stop the hostilities during for the time of Brewfest each year.  This cease of hostilities w’ll be at least once a year, fr’m the 22nd of Goodmonth to the 7th of Patchwall.  Hostilities will cease for the time of travel to get to Hommlet for the Brewfest, the time during the celebration of Brewfest and the travel time to get back to our home without any fighting.”  For now Wilton agreed to this, but this peace was to last for only 15 years. 

Goodmonth 21st, 563 CY

Falco sat in the great hall of the keep looking at Jagarid, “It’s that time again” the time of peace that will come with Brewfest.  Falco was the head of a dwarf guard squadron that was to protect and escort to and from the mine, the commoners who work there.  At this time the Human Barbarian clans of Buchanan, Maclean, Maitland, Simbacca, and Sinclair has been at war with each other for over 20 something years. But they all agreed to this cease of hostilities at this time of year.

 Jagarid looked back at Falco saying, “You know on that day 20 years ago, if it was not winter we would be home in Dragonhome.”  Falco, “Aye, we would be, but the trails all look a like in the winter and we turned down the wrong one, right into this hell hole.” Jagrid, “I know if we did not have the commoner to look out after, we would have fought our way pass these human barbarians.”  Falco, “Yes I know, but I have a duty to get them home, back to their mine.”  Jagarid, “Aye and if humans didn’t breed like rabbits, we would have killed them all by now.”  Falco, “Aye, but they would have killed themselves by now too, even if we hadn’t come by anyway.” 

Brewfest 3, 563 CY

In the 11th year of the Clans’ cease of hostilities of the Brewfest harvest and the arts of brewing celebration, the peace was broken. It was on the third day of the Brewfest, when it was discover that Falco’s son, Halco, 10 years of age and Wilton’s son, Jonas, who was also of the same age, were missing from the Hommlett.  Of course both Falco and Wilton’s clan each blame the other clan for the boys missing from the celebration, and after two more days of searching for them, all hell broke out between the Clans.  

Patchwall 23, 563 CY 

At the start of this little war between the Clans back on the 7th of Brewfest, the Dwarven clan stood at about 20 warriors and Clan Simbacca at 43 warriors, and by the 21st of Patchwall, there was less than 20 warriors left combined among both clans.  The two Clans were ready to battle to the last man, when a gnome representative came to the Falco keep with Halco and Jonas.  It seem that the boys were playing just outside of town and decided to see who could get back home before the other one could.  At first it was going well for the two boys, home was in the same direction for them.  Then the hills started to look alike to them and before long the two where lost.  The only good thing was that Halco and Jonas decide to stay together.  The Gnome, “Well let just say that Halco and Jonas ended up in gnome land and I am here to stop all this armed conflict between your clans.  A delegate from all the other landholder from around nearby lands has come.  A delegate from the Gnome, halflings and winged folk were also here to see that you two clans stop all this fighting now, or we will put a stop to it.” 

Patchwall 28, 563 CY

            With all the clans and other landholders now at the Halas Keep, and the Simbacca being the last to arrive as always, the meeting got started.  Wilton was so grad to see his son he almost cried, but then he noticed that there was something wrong with Jonas.  Jonas was hiding behind Falco and would not come to him.  It seemed that Jagarid had been telling the boys how the Barbarian and the Dwarf hate each other and that they should not be playing together.  So, Jonas has made up his mind that he will live with Halco, because he now knows that his father would not love him anymore for playing with a dwarf and he still loved Halco like a brother.  When Wilton heard this from Jonas himself, he through his head back and let out such a big laughing roar, that it frightened the winged folk Ambassador, Halco and Jonas too.  Wilton looked down at the two boys and said, “How long have you two been seeing each other.”  At the same time they said, “From the time we where 5 years old. We only get to see each other at the Brewfest.”  Falco, “But how.”  Jonas, “You all get too much Ale in ya and pass out.”  Halco adds, ”The first time we was six, and Jonas and I helped ya all with your Ale after ya all passed out, and so did we.”  Jonas, “Aye, we also ran to the end of town with ye ale, we did, and me and Halco was as sick as dogs too.”  Wilton, “So why did ya not come to me boy when I got here.”  Jonas, “Because Halco tells me that his father is the strongest one here in the Lortmil Mountains, and I know how much of a beating I’m gonna get from ya for playing with a dwarf.  I didn’t know I was not suppose to play with him.”  With that, Falco hugged his son and then Jonas.  Falco looked at Jonas, “Aye little Simbacca, and if you ever need help again, I’ll be there for ya.”  Wilton just looked at Falco.  Wilton, “Come Jonas, ya can come to the consul meeting with me, and your friend Halco can sit with us too.”  Now Falco just gave Wilton a look and the two of them let out a big laugh at the same time, and again it freighted the winged folk and the Gnome Ambassador too. 

At the end of the two-week meeting, a small consul was formed.  The Ambassador from the Gnome, halflings, winged folk, and Dwarves would be on this consul.  The Laird from each of the barbarian clans also would have a seat, with the exception of Clan McDugo.  It seems that no one, even the Laird of Clan Maclean did not like them because the Macleans did not know that the McDugo was going to use Orcs in the battle on the Halas Keep. So, before leaving to go back to the Orc lands in the East, Laird McDugo vowed to defeat them all.   Soon after that, Falco and the entire dwarven guard were called home to Valaduum.  Falco was to become Captain of the Dragonhome Guard and Defender of the Forge.  Jagarid Azlond was to become Captain of the Dragonhome Battleragers squadron.  

Needfest 1, 573 CY   

After some 10 years after the consul began, Jonas Simbacca a full grown man ready to take his place not only as the Laird of Clan Simbacca, but the Laird of all of the Human barbarian clans, for the first time they will all be under one clan ruler. Jonas is to be known as “The Laird” of all the Clans.  All of the smaller clans will come under the Simbacca name.  Only the Buchanans, Maitlands, Sinclairs’ and the Macleans will keep their clan names. These four clans will hold the lands around the Halas Keep to the north, south, east, and west, and they’ll be beholding to no one but themselves.  They will come under “The Laird” command if the area as a whole comes under attack.  The Laird has a final say on all land disputes and is judgement is final in these matters.  In return, “The Laird” will come under review of the consul at the end of each year.  If the consul deems his worthy, or considers him worthy, he may continue for another year.  If he is not found worthy, then another Laird of the clans will be chosen from one of the four remaining clans. 

 By 573 CY, Halco at the age of 20, still a young boy by dwarven standards, was still too young to be a warrior.  Jonas also age 20, being a man now by human standards and having no time for his life long friend, made it up to Halco by naming him protector and trainer to his first born son Brodrick, when the boy comes of age.  By 591CY, Halco was the best mentor Jonas could have appointed for his son’s, Brodrick (19), William (17), and at her father side, little Ariana, age 13. 

 Patchwall 3, 591 CY

            The Brewfest in Hommlet has been over for 3 days now and all of the Highlanders are packing up to go home when Laird Simbacca sees a group of people bringing the body of two fallen friend back to town.  This intrigues Laird Jonas to the point that he would investigate what happened.  Just by looking at their numbers and equipment, they should not have had any trouble with any one-group of people.  Still, two of their numbers has fallen to someone or something, and he would hear of this.  Upon a closer look at the group, Jonas could see that maybe this is the group of heroes called “The Blades of Light”, that most of the Bards in town was telling stories about.

            After the Blades had taken care of their fallen friends, Laird Jonas Simbacca approached the group about his son Brodrick.  Jonas, “The boy is in his 19th season of life and he is well trained in the art of combat, but the boy has not been battle tested as of yet.  If the boy is to take my place as Laird some day, he will have to earn his battle scars in true battle, not in mock combat.  So, what say ye Blades, can ya use another hand in ya cause? Brodrick come here boy, I like ya to meet the Blades of Light.  Blades this heres my son Brodrick and his friend and mine, Halco.  Halco here is the son of Falco and my son’s protector, but Halco will not help him in this quest if you take him into ya care, he must do this alone.  Bartender, more Ale for the Blades, while they make of their minds.
 

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