T

 

Tattooed Monk - Some monastic orders bestow supernatural or spell-like powers on their members by inscribing magic writings and tattoos on their skin.  These monks shave their heads, speak in riddles and maxims, and -- in many cases -- travel the countryside furthering their quest for enlightenment by facing and conquering temptation.  (from Oriental Adventures) Requirements:
Alignment:
 Any lawful
BAB: +3
Knowledge (religion): 8 ranks
Feats: Improved Grapple, Improved Unarmed Strike (Or monk class ability).
Special: Must seek out and be accepted by a tattooed monk order.
Templar - Sword to the defense of a temple site, the templar is a holy warrior blessed by her deity with combat prowess and great endurance.  She bears her deity's enemies without question or hesitation.  (from Defenders of the Faith) Requirements:
BAB:
+5
Knowledge (religion): 8 ranks
Feats: Endurance, Weapon Focus (with deity's favored weapon)
Temple Raider of Olidammara - Worshippers of Olidammara have few temples of their own, but some of tem spend a good deal of time in the temples of other deities...robbing them of every valuable that is even remotely portable.  These are the "The Temple Raiders." (From Song and Silence) Requirements:
Alignment:
Chaotic
BAB: +5
Disable Device: 4 ranks
Open Locks: 4 ranks
Search: 8 ranks
Special: Must worship Olidammara and be admitted to membership of the Temple raiders.
Thief-Acrobat -The superlative second-story burglar who is infamous for daring escapes across a city's rooftops, the Thief-Acrobat excels at getting into and out of places that no one else can.  (From Song and Silence) Requirements:
Alignment:
non-lawful
Balance: 8 ranks
Climb: 8 ranks
Jump: 8 ranks
Tumble: 8 ranks
Special: Must possess the evasion ability and be a member in good standing at the local guild.
Tribal Protector - The battlefield champions of savage humanoid races. (from S&F) Requirements:
Alignment:
Same as majority of tribe
Race:
Any humanoid or monstrous humanoid except dwarf, elf, gnome, halfling, half-elf, or human
BAB:
+5
Feats:
Power Attack, Cleave, Great Cleave
Wilderness Lore:
4 ranks.
True Necromancer - Master of both divine and arcane magics, true necromancers combine the foulest of both types of magic into a single, necromantic whole.  From Tome and Blood This prestige class is not available to PC's in the Stormkeep campaign.
Truth Seeker - Truth seekers are the elite agents of the Splintered Mind.  Their primary mission is to find spies and agents of the Scarlet Brotherhood and report back to the Splintered Mind monastary.  Through rigourous excercises, they have not only perfected their fighting skills, but also have learned to unlock the power within their minds. They almost always train and travel in pairs, allowing them to take full advantage of their unique shared mind power. (from Dragon #281, pg. 39) Requirements:
BAB:
+5
Alignment: Any non-evil
Feats: Improved Unarmed Strike, Combat Reflexes, Dual Strike
Diplomacy: 8 ranks
Sense Motive: 4 ranks
Special: Must seek out, join, and pass the initiation of a Splintered Mind Monastary (not that this does NOT require one to become an actual monk-class character as well).

(Monks who successfully petition and join the Splintered Mind may freely multiclass as Truth Seekers without restriction).