Ranger Spells

1st-level Ranger Spells

Adhere to Wood± - Caster's skin sticks to wooden surfaces.
Chameleon Skin± - Gives +1 bonus per level to hide (max +10).
Chill/Warmth± - Slowly raises or lowers temperature.
Clean± - Cleans grime and dirt from one object or person.
Dowsing± - Locates nearby sources of potable water.
Minor Symbol of Divinity± - Creates minor magical protections within a small area.
Rabbit Feet± - Gives +2 bonus/level to move silently.
Sethris' Potency± - Increases a natural poison's DC.
Shade's Sight± - Creature touched may look from nearby shadows.
Spark± - Creates a tiny spark.
Steal Sleep± - Transfers the need for sleep to target creature.

2nd-level Ranger Spells

Briar Web3 - As entangle, but thorns deal damage each round.
Call Aquatic Animal I
± - Calls aquatic animals to fight for the caster.
Circle of Sounds± - Allows those touched to speak via bird and animal sounds.
Divine Wisdom± - Subject gains 1d4+1 Wis for 1 hr./level
Glide - Target can glide down from a height.
Hunter's Stalk± - Provides concealment in rustic surroundings.
Liliandel's Flurry± - Transforms a single fired arrow into three.
Tanil's Touch± - Allows the choice of two outcomes when rolling dice.
Wolf's Cry± - Causes animal attackers to flee, imposes -1 attack penalty on intelligent foes.

3rd-level Ranger Spells

Animal Infusion± - Gain the power of an animal.
Animal Spy± - Send a Tiny animal on a 3-step mission.
Beast Soul± - Borrow the abilities of a willing animal.
Sethtel's Stick Servant± - Create a servant out of sticks.

4th-level Ranger Spells

Call Aquatic Animals II± - Calls aquatic animals to fight for the spellcaster.
Light Amplification - All creatures within the area of effect are granted low-light vision.
Tanil's Purging
± - Painfully forces shapeshifters to resume their proper form.
Tattoo Item± - Changes one item into a tattoo on the subject's body.
Yaral's Totemic Transformation± - Grants caster powers of totem animal.