Paladin Spells

1st-level Paladin Spells

Ephod of Melee± - Creates a magical vest that protects against missile attacks and ranged spells.
Divine Sacrifice3 - Sacrifice hp for damage bonus.
Gaze of Truth
± - Detects mind-controlling enchantments and illusions.
Holy Beacon± - Signals paladins  that another paladin is in danger.
Minor Symbol of Divinity± - Creates minor magical protections within a small area.
Smite± - Invokes the paladin's smite power.

2nd-level Paladin Spells

Blessed Aim3 - Allies receive bonus to ranged attacks.
Chorus of Valor
- Singing with the caster grants morale bonuses to fear saves and attacks.
Commanding Presence
± - Subject gains 1d4+1 Cha for 1hr./level.
Curse of the Brute3 - Increased Str, Dex, and Con with like decrease to Int and Cha.
Divine Wisdom
± - Subject gains 1d4+1 Wis for 1 hr./level.
Limbs of Endurance± - Cures fatigue, Improves Fortitude save by +1, reduces the need for rest.
Zeal3 - You gain increased AC against AOO, move through enemies.

3rd-level Paladin Spells

Heart of Valor± - Augments aura of courage, grants attack bonuses, causes fear in opponents.

4th-level Paladin Spells

Brothers in Arms± - Allies exchange hit points and Strength between themselves.
Cloak of Righteousness± - Creates a shining raiment, blinding opponents and encouraging allies.
Hand of Justice± - Enables the paladin to mete out tremendous damage in combat.
Holy Beacon's Answer± - Allows paladins to answer the call of the holy beacon.
Ironheart± - Grants recipient +5 bonus that can be distributed among future saving throws.
Lesser Aspect of the Deity3 - Your form becomes more like your deities.
Life Force Transfer
± - Heal others by harming yourself.
Sacred Journey± - Enhances a paladin's innate abilities.
Soul of Mercy± - Enhances the paladin's combat ability when attacking to subdue.
Weapon of the Deity3 - Increased attack and damage, plus a special ability, to your weapon.