Druid Spells

Druid Orisons

Adhere to Wood± -  Caster's Skin sticks to wooden surfaces
Chill/Warmth± -  Slowly raises or lowers temperature.
Shockwave± -  Knocks a foe prone from a distance by striking the ground.
Sneeze± -  Causes target to sneeze.
Spark± -  Creates a tiny spark.

1st-level Druid Spells

Buoyancy Net± -  Target is forced to the water's surface.
Chameleon Skin± -  Gives a +1 Bonus per level to Hide (max +10).
Cloud Cushion - Creates a billow and soft cushion of air which negates falling damage to those who land on it.
Minor Symbol of Divinity
± -  Creates a minor magical protection within a small area.
Rabbit Feet± -  Grants +2 bonus/level to move silently.
Sethris' Potency± -  Increases a natural poison's DC.
Shockwave Strike± -  Transmit the force of a bludgeoning weapon through the ground to an opponent.

2nd-level Druid Spells

Animal Infusion± -  Gain the power of an animal.
Beastmask3 - Animals and beasts think subject is one of them.
Brambles
3 - Blunt wooden weapons gain increased attack and damage.
Briar Web
3 - As entangle, but thorns deal damage.
Call Aquatic Animal I
± -  Calls aquatic animals to fight for the spellcaster.
Circle of Sounds
± -  Allows those touched to speak via bird and animal sounds.
Cold Snap± -  Numbs and injures an opponent with bone-chilling cold.
Commanding Presence± -  Subject gains 1d4+1 Cha for 1 hr./level.
Divine Wisdom± -  Subject gains 1d4+1 Wis for 1 hr./level.
Flame/Frost Weapon± -  Sheaths a weapon in fire or ice.
Frog Tongue± -  Transforms tongues into those of giant frogs, which may be used to attack.
Gaze Screen7 - Provides protection from Gaze Attacks
Glide
- Target can glide down from a height.
Hunter's Stalk± -  Provides concealment in a rustic or natural environment.
Sethel's Stick Servant± -  Creates a servant out of sticks.
Sweet Water3 - Creates a well of fresh water.
Swift Water
± -  Enhances the speed of boats and ships.
Wolf's Cry± -  Causes animal attackers to flee and imposes -1 penalty on intelligent foes.

3rd-level Druid Spells

Animal Spy± -  Send a tiny animal on a 3-step mission.
Beast Claws3 - Your hands become slashing weapons.
Beast Soul
± -  Borrow the abilities of a willing animal.
Denev's Exile from Nature± -  Subject is cursed such that wilderness activities are more difficult.
Ganest's Farstrike± -  Creates a bolt of flame with exceptional range.
Harrier3 - Summons an incorporeal bird of prey to fight for you.
Part Vapors
- Clears a path through vapors.
Pressure Sphere
± -  Increases water pressure to damage targets.
Spikes3 - As Brambles, but increased attack and duration.
Thorn Throw
± -  A cone of thorns cuases 1d6/level damage - AC.
Weather Eye3 - Forecast natural weather for 1 week.
Yaval's Totemic Transformation
± -  Grants a caster powers of totem animal.

4th-level Druid Spells

Bear's Heart3 - Ally gains strength and hitpoints.
Blight
3 - deals damage to plant creatures or blights a large area.
Call Aquatic Animal II
± -  Calls aquatic animals to fight for the spellcaster.
Chain of Eyes3 - Scrying sensor passed by touch.
Gluttony
± -  Fills targets with ravenous hunger for 1 minute/level.
Live Wood± -  Regenerates damage done to wooden items and creatures.
Mind Over Matter± -  Aids concentration to ignore distractions.
Tattoo Item± -  Changes one item into a tattoo on the subject's body.
Touch of the Eel± -  Electrifies target's body, doing damage to anyone who touches him.
Windshear - Creates a disruption of air currents in a sphere.

5th-level Druid Spells

Cloak of Winter - Coats an area in ice, keeping it cool for 1 week/level.
Gutroot
± -  Causes plant matter in the stomachs of enemies to sprout and grow.
Ship Snare± -  Creates a magic trap to slow sea vessels.
Water's Embrace± -  Animates a body of water in order to drown a creature.

6th-level Druid Spells

Airmantle - Surrounds the caster in a thin envelope of filtering, breathable air.
Dark Water
± -  Imbues water with negative energy.
Energy Immunity7 - Provides protection from a single type of energy.
Gate Seal
6 - Permanently seals a gate or portal.
Mormo's Serpent Hands± -  Turns caster's fingers into venomous snakes.
Power Word Thunder± -  Causes a clap of deafening thunder.

7th-level Druid Spells

Freezing Curse± -  Target is frozen solid.
Sever± -  Severs the connection of a divine caster and his deity.
Slime Wave3 - Creates a spread of green slime.

8th-level Druid Spells

Greater Healing Circle± -  Heals 2d8+2/caster level damage in all directions.
Grove of Serenity± -  Creates a small grove of trees that provides rest and healing.

9th-level Druid Spells

Denev's Fury± - 1d6 damage per 5 levels over a large area.