Cleric Spells

Cleric Orisons

Bleeding Disease± - Initiates a contagious sickness in a random individual.
Clean± -  Cleans grime and dirt from one object or person.
Quick Sober± -  Cures the target of alcoholic influences.
Shockwave± -  Knock a foe prone from a distance by punching the ground.

1st-level Cleric Spells

Amplify Damage* - Causes target to take 1d6 points of additional damage from any melee attacks that hit for duration of spell (1 round per level)
Burial Blessing3 - Prevents a corpse from rising as undead.
Cloud Cushion - Creates a billow and soft cushion of air which negates falling damage to those who land on it.
Grim Feast
± -  Regain lost hit points by draining fresh corpses.
Madriel's Empathic Resonance
± -  The subject experiences the emotions of those whom he wrongs.
Minor Symbol of Divinity
± -  Creates minor magical protections within small areas.
Prevarication's Bounty
± -  Causes the tongue of the victim to swell when the victim lies.
Shockwave Strike
± -  Transmits the force of a bludgeoning weapon through the ground to an opponent.
Tanil's Touch
± -  Allows the choice of two outcomes when rolling dice.
Teeth
* - Creates a spray of teeth which riddle enemies in a 5' wide line away from the caster, dealing damage.

2nd-level Cleric Spells

Assassin's Senses± -  Increases caster's critical threat range and multiplier.
Bone Armor*
- Creates a whirling barrier of bones around the caster which increase the caster's AC.
Brambles3 - Blunt wooden weapon is granted increased attack and damage.
Chorus of Valor - Singing with the caster grants morale bonuses to fear saves and attacks.
Commanding Presence
± -  Subject gains 1d4+1 temporary Cha for 1 hr./lvl.
Corpse Explosion*
- Causes a corpse to explode, damaging all within the area of effect.
Dead Man's Eyes
± -  View the last minutes of a corpse's life from its view.
Dim Vision*
- Causes one foe to lose all sight beyond 5' for the spell duration.
Divine Flame
3 - Wards area against cold creatures.
Divine Guidance
4 - Holy Favor guides the subject, granting divine bonus to next skill check.
Divine Wisdom
± -  Subject gains 1d4+1 Wis for 1 hr./level.
Divine Zephyr
3 - Wards area against fire creatures.
Enhance Magical Flow
5 - Enhances the magic of the caster for the duration, making opponent's saves more difficult.
Enkili's Luck
± -  Bestows a brief bout of ill fortune upon the subject.
Filter
7 - Provides protection from noxious and toxic elements in the air.
Fox's Cunning
7 - Enchances target's Intelligence.
Gaze Screen
7 - Provides protection from gaze attacks.
Gloom
± -  Creates an area of shadowy light around a touched object.
Hedrada's Balance
± -  Protects willing recipient from emotional bias.
Knife Spray
3 - Cone of droplets which do damage.
Locate Corpse
± -  The clerics is able to locate a corpse.
Owl's Wisdom
7 - Enhances the target's Wisdom
Poison Dagger*
- Calls for a ring of electricity which damages all creatures from 10' to 20' away from the caster.
Priest's Sermon
- Makes the target creature's voice carry.
Rend the Sovereign Soul
± -  Weakens the victim's Will to resist.
Sethris' Potency
± -  Increases a natural poisons DC.
Sleep of the Dead
± -  Feign Death.
Static Field
5 - Creates an area that resists scrying.
Vangal's Touch
± -  Target rages as a barbarian.
Weaken*
- Causes the blows of the target to be weaker, dealing lessened damage (-1, -2 at level 6, -3 at level 9).

3rd-level Cleric Spells

Animal Spy± -  Send a tiny animal on a 3-step mission.
Banish Shadow
± -  Sends a shadow creature back to its home.
Beastmask
3 - Animals and beasts think the subject is one of them.
Blessed Aim
3 - Allies receive morale bonus to ranged attacks.
Briar Web
3 - As entangle, but thorns do damage each round as well.
Chardrun's Torments
± -  Victim takes subdual damage and suffers penalties from pain.
Curse of Terror
± -  Make a person deathly afraid of something harmless.
Curse of the Brute
3 - Str, Dex and Con are raised while Int and Cha are reduced.
Divine Raiment
± -  Opponent's can't attack you, but you can attack.
Flame of Faith
3 - Normal or masterwork weapon becomes enchanted with flaming burst.
Invigorate Dead
± -  Restores some life to one dead creature.
Lesser Telepathic Bond
3 - Link with subject who is nearby.
Life force transfer
± -  Heal others by harming yourself.
Mind Raid
± -  Allows reading of deep thoughts.
Part Vapors
- Clears a path through vapors.
Raise Skeleton*
- raises 1 skeleton/level from available corpses for the spell duration.
Sacred Weapon± -  Summons a weapon that inflicts damage and causes deafness.
Shadow Touch± -  Caster has Strength-draining touch.
Sunspear± -  Creates a spear of light that heals or inflicts 2d4+2/level when thrown.
Spikes3 - Brambles with increased damage and longer duration.
Sweet Water
3 - Creates a well of fresh water.
Sword Stream
3 - A cone of droplets which does damage.
Vangal's Wounding
± -  Causes wounds to bleed for 1d6 points of damage per round.

4th-level Cleric Spells

Beast Claws3 - Your hands become slashing weapons.
Bone Spear*
- Summons a spear which attacks a specific foe and continues to attack this foe until the duration expires, the foe is slain, or the foe flees the range of the spell.
Bone Wall*
- Creates a wall of bone which lasts until destroyed or the duration expires.
Castigate
3 - Deafen or damage foes.
Cloak of Righteousness
± -  Creates shining raiment, blinding opponents and encouraging allies.
Control Light
± -  Allows control of the amount of light or dark in an area.
Dirge of Discord4 - Fills the targets head with screams of the dying and wailing of the damned.
Divine Interdiction
4 - Blocks the ability to channel positive and negative energies, interfering with turning, rebuking, etc.
Harrier
3 - Summons an incorporeal bird of prey to fight for you.
Holy Channel
± -  Allows healing spells to be cast at a range.
Ironheart
± -  Grants recipient +5 bonus that can be distributed among future saving throws.
Iron Maiden*
- Touched creature takes 1 point of damage for each 2 points of damage it deals for the spell duration.
Mind over Matter
± -  Aids concentration to ignore distractions.
Raise Skeleton Mage*
- raises 1 skeleton/level from available corpses for the spell duration.
Recitation3 - Allies gain bonus to attacks and saves while enemies suffer like penalties.
Seal of Hedrada
± -  Seals one portal until a condition is met.
Tanil's Purging± -  Painfully forces shapeshifters to resume their proper forms.
Terole's Translator± -  Gives complete understanding of one language.
Unfailing Endurance3 - Bonus against weakness, fatigue.
Unholy Channel
± -  Allows inflict spells to be cast at a range.
Weapon of the Deity3 - Increases weapon attack and damage and grants a special ability.
Weather Eye3 - Forecast natural weather for one week.

5th-level Cleric Spells

Attract*- Causes undead and demons within the area of effect  to treat the spell target as their foe.
Bear's Heart
3 - Increased str and hit points to target creature.
Belsameth's Blessing
± -  Transforms one creature into a werebeast
Belsameth's Strife± -  Victim sees allies as deadly enemies.
Blight
3 - Deals damage to vegetable creatures, or blight's a large area.
Blood Golem*
- Summons a blood golem to serve the caster. 
Bone Prison*
- Creates a prison of bone which lasts until it is destroyed.
Brothers in Arms
± -  Allies exchange hit points and strength between themselves.
Decrepify*
- Curses one living being with a temporary glamour of extreme age, slowing it down.
Divine Agility
3 - Subject gains reflex save bonus, increased Dex and Spring Attack.
Doomwail
± -  Victim is deafened or paralyzed.
Imbue Shadow
± -  Turns an ordinary shadow into a shadow creature.
Inquisition
± -  Target must answer 3 questions truthfully.
Lower Resistance*
- Lowers the target creatures resistances against fire, cold and electricity and reduces racial saving throw bonuses against poison and mind-influencing magic.
Poison Explosion*
- Creates a venomous flash of poison in a ring from 10' to 20' away from the caster.

6th-level Cleric Spells

Dark Water± -  Imbues water with negative energy
Enkili's Lightning Storm± -  Causes an electrical storm that the caster can control.
Energy Immunity7 - Grants protection from a single energy type.
Gate Seal
6 - Permanently seals a gate or portal.
Pass the Years
± -  Ages target by 1d10 years.
Sacrificial Heart± -  Kills a target by delivering its heart to your hands.
Undeath to Death7 - Destroys undead within the radius.

7th-level Cleric Spells

Bone Spirit*- Summons a shimmering ball 'spirit' which does constitution and hit point damage to a single foe.
Dagger of Vaul
± -  Creates a cloud of tiny blades that inflict damage.
Fire Golem*
- Raises a fire golem to serve the caster.
Greater Healing Circle
± -  Heals 2d8+2/caster level in all directions.
Incite
± -  Enlist a large group to achieve a specific goal.
Iron Golem*
- Raises an iron golem to serve the caster.  This spell requires a permanent magic item for the golem to form around, and the golem receives the properties of the item in addition to its normal abilities.  The spell lasts 1 minute/level after which the golem turns into dust, after which the magic item can be retrieved from the dust.
Poison Nova*
- A more powerful variant of Poison Explosion (above).
Revive*
- Infuses a slain undead or demonic creature with the energy of unlife.
Righteous Wrath of the Faithful3 - Area affect version of Aid, followers of your deity gain more.
Slime Wave3 - Creates a spread of green slime.

8th-level Cleric Spells

Avatar± -  Allows cleric to take on aspects of patron deity.
Brain Spider3 - Eavesdrop on the thoughts of other creatures.
Chain of Chaos
3 - Creates plague of insanity which is contagious.
Dimensional Lock
7 - Prevents Teleportation and other dimensional travel in the area for several days.
Recall Champion
± -  Call a dead hero to aid you.
Strength of Kadum± -  Target receives a +1/caster level bonus to Str.

9th-level Cleric Spells

Convert± -  Subject gains belief in your god.
Incapacitate
± -  Reduces all of a target's ability scores to 3, and removes all but 1d4 hp.
Shatter Soul± -  Kill target and fragments his soul.