General Feats

Karmic Strike Dex 13+, Dodge
Acrobatic - Ki Shout BAB +1, Cha 13+

Additional Domain

Wisdom 14+, Divine spellcaster level 5+, must have a patron Deity. 

Knockdown*

BAB +2, Improved Trip

Alertness

-

Large and In Charge*

 Natural Reach (size large or larger), Str 17+

Allure

Charisma 15+

Leadership

-

Alluring Persuasive, Trustworthy

Light Sleeper

-

Ambidexterity*

Dex 15+

Lightning Fists

Flurry of blow ability, BAB +3, Improved Unarmed Strike

Apt Pupil

-

Lingering Song Bardic Music ability
Arcane Defense Spell Focus

Linguist

Intelligence 13+

Arcane Insight

-

Luck

-

Arcane Mastery

Improved Arcane Insight Feat, Wis 17+

Luck of Heroes

-

Arcane Preparation Able to cast arcane spells without preparation

Magical Artisan

Any item creation feat.

Armor Proficiency (Heavy)

Armor Proficiency (Medium)

Magical Training -

Armor Proficiency (Light)

-

Mantis Leap

5 ranks in Jump, Leap of the Clouds ability, BAB +5

Armor Proficiency (Medium)

Armor Proficiency (Light)

Martial Arts Masteries Each mastery has its own requisites as listed below:
Arterial Strike BAB +4, Sneak attack ability   - Defender's Attack Mastery Improved Unarmed Strike, Stunning Fist (or monk's stunning attack ability), Dodge, Mobility, Expertise, Superior Expertise, Combat Reflexes, Deflect Arrows, Unbalancing Strike, Defensive Strike, Remain Conscious
Athletic -   - Empty Hand Mastery Improved Unarmed Strike, Power Attack, Fists of Iron, Sunder, Eagle Claw Attack, Ki shout, 4 or more ranks in Bluff
Augment Summoning Spellcaster level 2+   - Foot and Fist Mastery Improved Unarmed Strike, Power Attack, Roundabout Kick, Flying Kick, Fists of Iron, Deflect Arrow, 5 or more ranks in Tumble and Jump.

Blind-fight*

-

  - The Gentle Way Mastery Improved Unarmed Strike, Dodge, Improved Trip, Defensive Throw, Combat Reflexes, Great Throw, 6 or more ranks in Tumble.

Blindsight*

BAB +4, Blind-fight, Wis 19+

  - Meditation of War Mastery  Improved Unarmed Strike, Stunning Fist (or monk stunning attack ability), Fists of Iron, Freezing the Lifeblood, Falling Star Strike, 6 more more ranks in Jump and Tumble.

Blooded

-

  - Mighty Works Mastery I Improved Unarmed Strike, Improved Grapple, Stunning Fist (or monk stunning attack ability), Choke Hold, Fists of Iron, Deflect Arrows.

Bullheaded

-

  - Mighty Works Mastery II Mighty Works Mastery I, Improved Trip, Earth's Embrace, Ki Shout, Iron Will

Chariot Archery*

Chariot Combat, Handle Animal skill

  - Spirit's Grasp Mastery Improved Unarmed Strike, Iron Will, Dodge, Mobility, Expertise, Whirlwind Attack, Ki Shout, ability to cast castigate.

Chariot Charge*

Chariot Combat, Chariot Sideswipe, Handle Animal Skill

Martial Weapon Proficiency

-

Chariot Combat*

Handle Animal skill

Mercantile Background

-

Chariot Sideswipe*

Chariot Combat, Handle Animal Skill

Militia

-

Chariot Trample*

Chariot Combat, Handle Animal skill

Mind Over Body

-

Charlatan -

Mobility*

Dex 13+, Dodge

Chink in the Armor Expertise

Monkey Grip*

BAB +3, Weapon Focus, Str 13+

Choke Hold Improved Unarmed Strike, Improved Grapple, Stunning Fist

Mounted Archery*

Ride Skill, Mounted Combat

Circle Kick

BAB +3, Improved Unarmed Strike, Dex 15+

Mounted Combat*

Ride Skill

Cleave*

Str 13+, Power Attack

Multitasking*

4 or more arm-like limbs, Multi-attack, Dex 15+, Int 13+, Improved Two-weapon fighting, 2-weapon fighting

Close-Quarter Fighting*

BAB +3

Multicultural Speak Languages(chosen race)

Combat Casting

-

Natural Immunity

-

Combat Reflexes*

-

Obscure Lore Bardic Knowledge ability

Construct Familiar

Must have the summon familiar ability.

Off Hand Parry*

BAB +3, Ambidexterity, Dex 13+, 2-Weapon Fighting, proficiency with off-hand weapon

Cosmopolitan

-

Pain Touch

BAB +2, Stunning Fist, Wis 19+

Dash - Persuasive -

Daylight Adaptation

-

Pin Shield*

BAB +4, 2-weapon fighting

Death Blow

BAB +2, Improved Init

Point Blank Shot*

-

Defensive Strike Int 13+, Expertise, Dex 13+, Dodge

Power Attack*

Str 13+

Defensive Throw Dex 13+, Improved Unarmed Strike, Dodge, Improved Trip, Combat Reflexes

Power Lunge*

BAB +3, Power Attack

Deflect Arrows*

Dex 13+, Improved Unarmed Strike

Precise Shot*

Point Blank Shot

Dirty Fighting

BAB +2

Prone Attack*

BAB +2, Dex 15+, Lightning Reflexes

Discipline

-

Pyro  
Disguise Spell Bardic Music Ability, 12+ ranks in perform

Quick Draw*

BAB +1

Dodge*

Dex 13+

Quicken Turning Cha 13+, Extra Turning

Double-jointed

-

Quicker then the Eye Dexterity 19+

Dual Strike*

BAB +3, Combat Reflexes

Quick Study

Wis 13+

Eagle Claw Attack

BAB +2, Improved Unarmed Strike, Sunder, Dex 15+

Rapid Reload*

BAB +2, proficiency with crossbow

Earth's Embrace Improved Unarmed Strike, Improved Grapple, Str 15+

Rapid Shot*

Point Blank Shot, Dex 13+

Education

-

Ray Focus

-

Empower Turning Cha 13+, Extra Turning

Remain Conscious

BAB +2, Endurance, Iron Will, Toughness

Endurance

-

Requiem Bardic music ability, 12+ ranks in perform

Enspell Familiar

Must have the summon familiar ability.

Resist Poison

-

Exotic Weapon Proficiency*

Martial weapon proficiency in weapon-category which exotic weapon falls into, BAB +1 or better

Ride-by-Attack*

Ride Skill, Mounted Combat

Expert Tactician*

Dex 13+, BAB +2 or higher, Combat Reflexes

Riposte*

Int 13+, Expertise, Dex 15+.

Expertise*

Int 13+

Roundabout Kick Str 15+, Power Attack, Improved Unarmed Strike

Extra Familiar

Must have the summon familiar ability.   (From Dragon #280)

Run

-

Extra Music Bardic Music Ability

Saddleback*

Must be from or have spent a great deal of time with a nomadic, horseback culture.

Extra Slot Spellcaster level 4+

Scent

Must be a half-orc or gnome.  (non-standard races may qualify as well.  i.e. Orc, gnoll, etc.) This feat can only be taken at level 1.

Extra Smiting Smite special ability (as in Paladin) Shadow -
Extra Spell Spellcaster level 3+

Sharp Shooting*

BAB +3, Point Blank Shot, Precise Shot

Extra Stunning Attacks

BAB +2, Stunning Fist

Shield Charge Strength 13+, Power Attack, Improved Shield Bash

Extra Turning

Ability to Turn undead.

Shield Expert*

BAB +3, Shield Proficiency.

Eyes in the Back of Your Head

BAB +3, Wis 19+

Shield Proficiency

-

Falling Star Strike Improved Unarmed Strike, BAB +4, Stunning Fist (or monk's stunning attack ability), Wis 17+

Shot on the Run*

Point Blank Shot, Dodge, Dex 13+, Mobility

Fantastical Familiar

Greater Familiar feat, ability to cast Arcane spells of level 7

Signature Item*

 10th level or higher, Wisdom 15+

Far Shot*

Point Blank Shot

Signature Mount*

 Ride +13 ranks or more, Handle Animal +13 ranks or more, Wisdom 15+

Fast Healer

Constitution 14+

Silver Palm

-

Feign Weakness

 BAB +2, Improved Unarmed Strike

Simple Weapon Proficiency

-

Fists of Iron

 BAB +2, Improved Unarmed Strike

Skill Focus

-

Fleet of Foot Dex 15+, Run

Smooth Talk

-

Flick of the Wrist Dex 17+, Quick Draw

Snake Blood

-

Flying Kick Str 13+, Power Attack, Improved Unarmed Strike, Jump (4 ranks)

Snatch Arrows

BAB +3, Deflect Arrows, Dex 15+, Improved Unarmed Strike

Foe Hunter*

-

Snatch Weapon Improved Disarm

Forester

-

Spear and Shield Style*

Shield Proficiency.

Freezing the Lifeblood Improved Unarmed Strike, BAB +5 or higher, Stunning Fist (or monk Stunning attack ability), Wis 17+

Spell Focus

-

Grappling Block Improved Unarmed Strike, Deflect Arrows, Int 13+, Expertise, Improved Disarm, Combat Reflexes

Spell Mastery

Arcane spellcaster who has to prepare spells from a spellbook.

Great Cleave*

Str 13+, Power Attack, Cleave, BAB +4 or higher.

Spell Penetration

-

Great Fortitude

-

Spellcasting Prodigy

-

Great Ki Shout Cha 13+, Ki Shout, BAB +9 Spell Specialization Weapon Focus, Spellcaster level 4+
Great Throw  Improved Unarmed Strike, Dexterity 13+, Dodge, Improved Trip, Combat Reflexes

Spirited Charge*

Ride skill, Mounted Combat, Ride-by-Attack

Greater Familiar

Ability to summon familiar (as detailed in PHB), ability to cast arcane magic of spell-level 4. 

Spring Attack*

Dex 13+, Dodge, Mobility, BAB +4

Greater Spell Focus

Spell Focus

Steady Hand*

 BAB +6, Far Shot

Greater Spell Penetration

Spell Penetration

Stealthy

Drow, half-orc, any halfling.

Green Ear Bardic Music Ability, 10+ ranks in Perform

Street Smarts

Benefit: You get a +2 bonus on all Bluff and Gather Information skill checks.

Haft Fighting*

Proficiency with weapon which the feat is used. 

Strong Soul

Gnome, Halfling, Grey Elf, Svirfneblin, Wild Elf, Wood Elf.

Hamstring BAB +4, Sneak attack ability

Stunning Fist*

Dex 13+, Improved Unarmed Strike, Wis 13+, BAB +8

Heighten Turning Cha 13+, Extra Turning Subsonics Bardic music ability, 10+ ranks in perform

Hold the Line*

BAB +2, Combat Reflexes

Sunder*

Str 13+, Power Attack

Horse Nomad

-

Superior Expertise* Int 13+, Expertise, BAB +6

Improved Ambidexterity*

Ambidexterity. Dexterity 15+

Survivor

Home region must be of appropriate culture.

Improved Arcane Insight

Arcane Insight Feat, Wis 15+

Talented -

Improved Bullrush*

Str 13+, Power Attack

Throw Anything

BAB +2, Dex 15+

Improved Counterspell

Counterspell

Thug

-

Improved Critical*

Proficiency with weapon, BAB +8 or higher.

Token Familiar

Must have the summon familiar ability.

Improved Disarm*

Int 13+, Expertise.

Toughness

-

Improved Familiar

See text.

Track

-

Improved Grapple Improved Unarmed Strike

Trample

Ride Skill, Mounted combat

Improved Haft Fighting*

Haft Fighting, Two-Weapon Fighting.

Treetopper

Wild Elf, Wood Elf

Improved Initiative

-

Trustworthy -

Improved Mobility*

Dex 13+, Mobility

Twin Sword Style*

Two-Weapon Fighting

Improved Overrun*

Expertise, Improved Bull Rush, Improved Trip, Str 13+, Power Attack

Two Weapon Fighting*

-

Improved Shield Bash Strength 13+, Power Attack Unbalancing Strike Improved Unarmed Strike, Stunning Fist or monk's stunning attack ability, Wis 15+

Improved Sunder*

BAB +2, Sunder

Undead Familiar

Must have the summon familiar ability.

Improved Toughness

BAB +2, Toughness

Weapon Finesse

Proficiency with weapon, BAB +1 or higher.

Improved Trip*

Int 13+, Expertise

Weapon Grand Mastery*

Prerequisites: Base attack bonus +14 or higher, Weapon High Mastery with the same chosen weapon.

Improved Two-weapon Fighting*

Two-Weapon fighting, Ambidexterity, BAB +9

Weapon High Mastery*

Prerequisites: Base attack bonus +11 or higher, Weapon Mastery & Improved Critical. (with the same chosen weapon)

Improved Unarmed Strike*

-

Weapon Mastery*

Base attack bonus +8 or higher, Proficiency, Weapon Specialization and Weapon Focus (with same chosen weapon).

Innate Spell Quicken spell, Silent Spell, Still Spell

Weapon Specialization*

 BAB +4, Weapon Focus (chosen weapon), Proficiency with weapon

Insightful Initiative*

-

Whirlwind Attack*

Int 13+, Expertise, Dex 13+, Dodge, Mobility, BAB +4 or higher, Spring Attack.

Instant Stand

 Balance 4 ranks or more, Tumble 4 ranks or more

Zen Archery*

BAB +3, Wis 13+

Iron Will

-

Zen Initiative*

Insightful Initiative

Jack of all Trades Character level 8th+