This bitter, unpleasant liquid allows its drinker to circumvent the effects of fatigue and exhaustion for a short time. Fatigued characters that drink a dose of traveler's solace can run and charge normally, and suffer no penalty to their strength or dexterity, while exhausted characters suffer a -4 penalty to both scores. The beneficial effects of this brew lasts for 1d4 hours, but its after-effects last much longer. Exhausted characters who used traveler's solace require 8 full hours of rest before they become fatigued, while fatigued characters require at least 8 hours of bed rest before they become fully rested. Traveler's solace has no effect if it has already been taken in the last 8 hours.