This horrible smelling liquid can be applied to the skin to repel animals. It keeps tiny or smaller animals at bay for 4 hours per dose. Larger animals, or those under the control of a spell, must make a Will Save (DC 12) to approach a protected character. Animals with the 'scent' feat save at a -4 penalty. Animals with no or poor sense of smell may not be affected, at the DM's discretion. The benefit of the repellant is lost if the character actually attacks the animal.